Rambo — Mortal Kombat 11

Index of Contents

Biography

Freedom

John J. Rambo is a former United States Special Forces soldier deeply haunted by his time in Vietnam. He is rough, aggressive and is well known for entering exceptionally dangerous situations alone. Rambo has reactivated his ruthless fighting skills to infiltrate the MK universe.

Renders and Pictures

tower versus
render
select screen
mugshot mpc
store
wanted poster

Skins

Gear



Abilities

Variation Icons

Fatalities

Fatality 1: Straight To Valhalla (Far)
back forward down square
Fatality 2: Parrilla Thrilla (Close)
down forward down circle
Stage Fatality: Stage Fatality (Close)
up down back triangle

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Brutalities

Friendship: Demolition Man (Mid)
forward back forward back square
KOMPETITIVE REQUIREMENTS:
· No Blocking during the final round of a Kompetitive Match.
· Friendships can be performed anytime outside of Kompetitive Matches.
Brutality 1: Silenced
l1 forward
· Press [Towards][Towards][Towards] During Hit
· Final Hit Must Come From Toward Throw
Brutality 2: Target Practice
down back x
· Must hold down During Hit
· Final Hit Must Come From Snare Trap
Brutality 3: Splitting Headache
back plus x , square plus x
· Rapidly Press square and triangle During Hit
· Final Hit Must Come From Nothing Is Over Kombo
Brutality 4: Watch Your Step
down back x
· Final Hit Must Come From Claymore
Brutality 5: Spray And Pray
down back {2mb}
· Must hold forward During Hit
· Final Hit Must Come From Amplified Hidden M60
Brutality 6: Stomach Pains
down back forward square plus r2
· Press [Down][Down][Down] During Hit
· Final Hit Must Come From Amplified FUBAR
Brutality 7: Buried Alive
l1
· Must hold back During Hit
· Final Hit Must Come From Back Throw
Brutality 8: Target Destroyed
back forward triangle
· Must hold square During Hit
· Final Hit Must Come From Artillery Strike
Brutality 9: Bullseye
down back triangle
· Must hold back During Hit
· Final Hit Must Come From Hunting Bow
Brutality 10: Trapped
down back circle
· Must hold down During Hit
· Final Hit Must Come From Mace Trap
The Klassic
down plus triangle
· DO NOT Block An Attack During The Final Round
· Must hold [BP]
· Final Hit Must Come From An Uppercut down plus triangle

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Ending


I didn’t ask for this war. But once it started, I had to finish it.

Hands down, Kronika was the toughest enemy I ever faced.

All my tactics, my training, meant nothing against a god like her. In the end, it was a battle of wills.

It never occurred to me that for winning, I’d get her Hourglass.

At first, I hoped to right every wrong in history.

But then I figured out that doing it meant I’d have to decide the fates of billions.

Picking who lives and who dies, for eternity? It was going to kill my soul.

I’d end up no better than those old men who sent us off to war, not giving a shit about what would happen.

And that’s not the man I want to be.

It’s time to walk away, for good this time, leaving the pain and the ugliness behind.

After all I’ve been through, I’ve earned a little peace.


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