Mortal Kombat X
Fatalities and Brutalities for PlayStation 4
Mortal Kombat X Finishers
The following directions assume that your character is facing right
Cassie Cage
Fatality 1: Bubble Head (Mid)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Fatality 2: Selfie (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Brutality 1: Pop Goes
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Only in Hollywood Variation
· Cassie must hit the opponent with 4 Nut Krackers![](/gfx/b.png)
![](/gfx/d.png)
during the match
· Final hit must come from Nut Kracker![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Cassie must hit the opponent with 4 Nut Krackers
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Final hit must come from Nut Kracker
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
Brutality 2: Beatdown
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Only in Brawler Variation
· Final hit must come from a 3 hit kombo that ends with the Take Down![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Final hit must come from a 3 hit kombo that ends with the Take Down
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
Brutality 3: Half Day?
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Spec Ops Variation
· Cassie must perform 1 American Ways![](/gfx/d.png)
![](/gfx/b.png)
during the match
· Must be Jump Distance away from the opponent.
· Final hit must come from Target Paint![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Cassie must perform 1 American Ways
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Must be Jump Distance away from the opponent.
· Final hit must come from Target Paint
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Hats Off
![](/gfx/df.png)
![](/gfx/1.png)
· Available in all Variations
· Cassie must not lose a round
· Hold
before the third hit of Kick Abuse
· Final hit must come from Kick Abuse![](/gfx/df.png)
![](/gfx/1.png)
· Cassie must not lose a round
· Hold
![](/gfx/u.png)
· Final hit must come from Kick Abuse
![](/gfx/df.png)
![](/gfx/1.png)
Brutality 5: Between The Eyes
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Available in all Variations
· Must be Jump Distance away from the opponent
· Final hit must come from Single Shot![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Must be Jump Distance away from the opponent
· Final hit must come from Single Shot
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Brutality 6: Eye Popper
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Hollywood Variation
· Cassie must hit the opponent with at least 6 Nut Krackers![](/gfx/b.png)
![](/gfx/d.png)
during the match
· Final hit must come from Nut Buster![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Cassie must hit the opponent with at least 6 Nut Krackers
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Final hit must come from Nut Buster
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 7: Hidden Brutality
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only available in Spec Ops Variation
· Player must get first hit
· Player must perform connect 1 American Way![](/gfx/d.png)
![](/gfx/b.png)
during the match
· Final hit must come from The American Way![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Player must get first hit
· Player must perform connect 1 American Way
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Final hit must come from The American Way
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
DVorah
Fatality 1: Bug Me (Mid)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/3.png)
Fatality 2: Heart Broken (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Stage Fatality (Close)
![](/gfx/f.png)
![](/gfx/f.png)
![](/gfx/blk.png)
Brutality 1: Incubate
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Only in Brood Mother Variation
· D'Vorah must connect 3 Krawler attacks![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Final hit must come from her throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· D'Vorah must connect 3 Krawler attacks
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Final hit must come from her throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 2: Bug Zapper
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Swarm Queen Variation
· D'Vorah must stun her opponent with the Bug Bomb![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must be Full Screen distance away from opponent
· Final hit must come from Infestation![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· D'Vorah must stun her opponent with the Bug Bomb
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must be Full Screen distance away from opponent
· Final hit must come from Infestation
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Acid Burn
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Venomous Variation
· D'Vorah must hit with all 6 hits of Bug Spray![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from Bug Spray![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· D'Vorah must hit with all 6 hits of Bug Spray
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from Bug Spray
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Fly Swatter
(Air) ![](/gfx/d.png)
![](/gfx/+.png)
,![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/+.png)
![](/gfx/l1.png)
![](/gfx/b.png)
· Available in all Variations
· Perform a 4 hit kombo that ends with the Backward Air Throw (Air)![](/gfx/d.png)
,![](/gfx/b.png)
· Final hit must come from the Backward Air Throw (Air)![](/gfx/d.png)
,![](/gfx/b.png)
· Perform a 4 hit kombo that ends with the Backward Air Throw (Air)
![](/gfx/d.png)
![](/gfx/l1.png)
![](/gfx/b.png)
· Final hit must come from the Backward Air Throw (Air)
![](/gfx/d.png)
![](/gfx/l1.png)
![](/gfx/b.png)
Brutality 5: Migraine
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Available in all Variations
· D'Vorah must have over 50% health remaining
· Player must hold
during the final hit
· Final hit must come from Ovipositor Charge![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· D'Vorah must have over 50% health remaining
· Player must hold
![](/gfx/f.png)
· Final hit must come from Ovipositor Charge
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
Ermac
Fatality 1: Inner Workings (Mid)
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/b.png)
Fatality 2: Head Out (Mid)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/u.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
Brutality 1: Gluttony
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Mystic Variation
· Ermac must have less than 40% health remaining
· Final hit must come from Tele-Hold![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Ermac must have less than 40% health remaining
· Final hit must come from Tele-Hold
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Soul Eater
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Only in Master of Souls Variation
· Must land a 10 hit kombo during the match
· Must have 3 souls active and perform Soul Ball![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Final hit must come from a Soul Release![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Must land a 10 hit kombo during the match
· Must have 3 souls active and perform Soul Ball
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Final hit must come from a Soul Release
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Brutality 3: Controlled Chaos
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Only in Spectral Variation
· Ermac must be in flight with Soul Accession![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/u.png)
· Final hit must come from a Soul Charge![](/gfx/b.png)
![](/gfx/f.png)
during Soul Accession
· Ermac must be in flight with Soul Accession
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/u.png)
· Final hit must come from a Soul Charge
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Brutality 4: We Win
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Available in all Variations
· Must perform a 5 hit kombo that ends with Force Lift![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Final hit must come from a Force Lift![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Must perform a 5 hit kombo that ends with Force Lift
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Final hit must come from a Force Lift
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
Brutality 5: Nether Force
(Air) ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Must perform 10 Special Attacks during the match
· Final hit must come from an Air Force Port (Air)![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must perform 10 Special Attacks during the match
· Final hit must come from an Air Force Port (Air)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Erron Black
Fatality 1: Sand Storm (Mid)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/1.png)
Fatality 2: Six-Shooter (Far)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
Brutality 1: Quick Draw
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/4.png)
· Only in Gunslinger Variation
· Must perform 10 back dashes
· Must be Sweep Distance away from the opponent
· Must be in Stand Off Stance![](/gfx/d.png)
![](/gfx/b.png)
during final hit
· Final hit must come from Spin Shot
while in Stand Off Stance
· Must perform 10 back dashes
· Must be Sweep Distance away from the opponent
· Must be in Stand Off Stance
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Final hit must come from Spin Shot
![](/gfx/4.png)
Brutality 2: Sword In The Stone
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Only in Outlaw Variation
· Player must press![](/gfx/u.png)
![](/gfx/d.png)
during final hit
· Final hit must come from Tarkatan Infection![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Player must press
![](/gfx/u.png)
![](/gfx/d.png)
![](/gfx/u.png)
· Final hit must come from Tarkatan Infection
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
Brutality 3: Swing Low
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Only in Marksman Variation
· Must have 2 bars of super meter during final hit
· Final hit must come from Swing Shot![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Must have 2 bars of super meter during final hit
· Final hit must come from Swing Shot
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
Brutality 4: Serenity
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Available in all Variations
· Player must press
or
15 times during final hit
· Final hit must come from Sand Trap![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
or Quick Sand ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must press
![](/gfx/1.png)
![](/gfx/2.png)
· Final hit must come from Sand Trap
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: Tunnel Vision
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Player must Hold
during final hit
· Final hit must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Player must Hold
![](/gfx/f.png)
· Final hit must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 6: Hidden Brutality
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all variations
· Player must perform Sand Trap 4![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
times during the match
· Final hit must come from Trick Shot![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must perform Sand Trap 4
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Final hit must come from Trick Shot
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Ferra Torr
Better Than One (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/3.png)
Play Time (Mid)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/b.png)
Stage Fatality (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/4.png)
Brutality 1: Stabby Stab
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Ruthless Variation
· Ferra/Torr must be buffed from Pain And Gain![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
· Final hit must come from Grab 'n' Stab![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Ferra/Torr must be buffed from Pain And Gain
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
· Final hit must come from Grab 'n' Stab
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Twisted
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Vicious Variation
· Must use 3 Level Interactions
· Player must press any attack button 5 times during the final hit
· Final hit must come from Deep Stab![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must use 3 Level Interactions
· Player must press any attack button 5 times during the final hit
· Final hit must come from Deep Stab
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Steam Roller
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Lackey Variation
· Ferra/Torr must hit the opponent with 3 Boulder Rolls![](/gfx/b.png)
![](/gfx/f.png)
during the match
· Final hit must come from Double Boulder Roll![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Ferra/Torr must hit the opponent with 3 Boulder Rolls
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Final hit must come from Double Boulder Roll
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Play Thing
![](/gfx/f.png)
![](/gfx/2.png)
· Available in all Variations
· Must perform a 2 hit kombo with Kaber Toss![](/gfx/f.png)
as the final hit
· Final hit must come Kaber Toss![](/gfx/f.png)
![](/gfx/2.png)
· Must perform a 2 hit kombo with Kaber Toss
![](/gfx/f.png)
![](/gfx/2.png)
· Final hit must come Kaber Toss
![](/gfx/f.png)
![](/gfx/2.png)
Brutality 5: Trample
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Available in all Variations
· Must run 3 times during the match
· Player must hold
during final hit
· Final hit must come from Tuck 'n' Charge![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Must run 3 times during the match
· Player must hold
![](/gfx/f.png)
· Final hit must come from Tuck 'n' Charge
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
Brutality 6: Step On Down
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/4.png)
· Only in Lackey Variation
· Ferra/Torr must have under 35% health remaining
· Final hit must come from Step Aside kombo![](/gfx/b.png)
,![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/4.png)
· Ferra/Torr must have under 35% health remaining
· Final hit must come from Step Aside kombo
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/4.png)
Jacqui
Fatality 1: Blown Out (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Fatality 2: Fist Pump (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/4.png)
Brutality 1: Shrapnel
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Only in Shotgun Variation
· Must use 1 level Interactions during the match
· Must be Sweep Distance away from the opponent
· Final hit must come from a Low Blow![](/gfx/d.png)
![](/gfx/b.png)
or Low Blast ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must use 1 level Interactions during the match
· Must be Sweep Distance away from the opponent
· Final hit must come from a Low Blow
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Heavy Artillery
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/blk.png)
· Only in Full Auto Variation
· Must hit the opponent with 3 Up Rockets![](/gfx/d.png)
![](/gfx/b.png)
during the match
· Final hit must come from a Hand Cannon![](/gfx/d.png)
![](/gfx/f.png)
,![](/gfx/blk.png)
· Must hit the opponent with 3 Up Rockets
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Final hit must come from a Hand Cannon
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/blk.png)
Brutality 3: Aftershock
(Air) ![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in High Tech Variation
· Jacqui must have Gauntlet Spark![](/gfx/d.png)
![](/gfx/b.png)
or Gauntlet Ignite ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
active during the final hit
· Final hit must come from an Air Ground Smash (Air)![](/gfx/d.png)
![](/gfx/d.png)
or Air Ground Tremor (Air) ![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Jacqui must have Gauntlet Spark
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from an Air Ground Smash (Air)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Gun Show
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Player must Hold
during the final hit
· Final hit must come from a Gauntlet Flurry![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must Hold
![](/gfx/4.png)
· Final hit must come from a Gauntlet Flurry
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: Mind Blown
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Player must press![](/gfx/f.png)
![](/gfx/f.png)
during the final hit
· Final hit must come from a Bionic Blast![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must press
![](/gfx/f.png)
![](/gfx/f.png)
![](/gfx/f.png)
· Final hit must come from a Bionic Blast
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 6: Hidden Brutality
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Player must hold
during final hit
· Final hit must come from Chest Kavity![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must hold
![](/gfx/d.png)
· Final hit must come from Chest Kavity
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Jax
Fatality 1: T-Wrecks (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/2.png)
Fatality 2: Jax The Ribber (Close)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/f.png)
Klassic Fatality: Arm Rip (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/1.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/1.png)
Brutality 1: Rocket Roll
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/+.png)
![](/gfx/u.png)
· Only in Heavy Weapons Variation
· Opponent must be in the air
· Final hit must come from L.A.W. Blast![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/+.png)
![](/gfx/u.png)
· Opponent must be in the air
· Final hit must come from L.A.W. Blast
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/+.png)
![](/gfx/u.png)
Brutality 2: Ground Breaking
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Pumped Up Variation
· Jax must connect 3 Ground Pounds during the match
· Player must hold
during Ground Shake
· Final hit must come from a Ground Shake![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Jax must connect 3 Ground Pounds during the match
· Player must hold
![](/gfx/4.png)
· Final hit must come from a Ground Shake
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Ragdoll
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Wrestler Variation
· Must perform entire Quad Grapple Chain![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
,
,
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/4.png)
· Final hit must come from Quad Grapple Chain![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
,
,
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/4.png)
· Must perform entire Quad Grapple Chain
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/2.png)
![](/gfx/3.png)
![](/gfx/4.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/4.png)
· Final hit must come from Quad Grapple Chain
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/2.png)
![](/gfx/3.png)
![](/gfx/4.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/4.png)
Brutality 4: Gotcha Down
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Available in all Variations
· Player must hold
during Gotcha Grab
· Final hit must come from Gotcha Grab![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Player must hold
![](/gfx/f.png)
· Final hit must come from Gotcha Grab
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
Brutality 5: Sledge Hammer
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/d.png)
· Available in all Variations
· Opponent must be ducking during final hit
· Final hit must come from a Downward Dash Punch![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
or a Downward Dash Fist ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/+.png)
![](/gfx/d.png)
· Opponent must be ducking during final hit
· Final hit must come from a Downward Dash Punch
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/+.png)
![](/gfx/d.png)
Johnny Cage
Fatality 1: Here’s Johnny (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Fatality 2: Little Improv (Mid)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/f.png)
Klassic Fatality: Decap (Close)
![](/gfx/f.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/u.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/blk.png)
Brutality 1: Wow Out
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/2.png)
![](/gfx/1.png)
· Only in Fisticuffs Variation
· The opponent must be blocking during the final hit
· Final hit must come from the Speed Bag kombo![](/gfx/b.png)
,
,![](/gfx/1.png)
· The opponent must be blocking during the final hit
· Final hit must come from the Speed Bag kombo
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/2.png)
![](/gfx/1.png)
Brutality 2: Fall Guy
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
· Only in Stunt Double Variation
· Johnny must have Mimic active during final hit![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Must hold
during final hit
· Final hit must come from a Shadow Kick![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
· Johnny must have Mimic active during final hit
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Must hold
![](/gfx/f.png)
· Final hit must come from a Shadow Kick
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
Brutality 3: Bring It On
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Only in A-List Variation
· Johnny must have less than 5% health remaining and have Red Shadow active
· Johnny must have Rising Kick charged![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must come from a Rising Kick![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Johnny must have less than 5% health remaining and have Red Shadow active
· Johnny must have Rising Kick charged
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must come from a Rising Kick
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
Brutality 4: Blood Spurt
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/4.png)
· Available in all Variations
· Johnny and opponent must be facing the camera
· Final hit must come from the Take Two kombo
,
,![](/gfx/4.png)
· Johnny and opponent must be facing the camera
· Final hit must come from the Take Two kombo
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/4.png)
Brutality 5: Eye Popping
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Available in all Variations
· Johnny must connect 4 Nut Punches![](/gfx/b.png)
![](/gfx/d.png)
during the match
· Final hit must come from a Nut Punch![](/gfx/b.png)
![](/gfx/d.png)
or Nutcracker ![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Johnny must connect 4 Nut Punches
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Final hit must come from a Nut Punch
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 6: Heads Will Roll
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Johnny must connect 5 Nut Punches during the match
· Final hit must come from a Nutcracker![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Johnny must connect 5 Nut Punches during the match
· Final hit must come from a Nutcracker
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Kano
Fatality 1: Head Case (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
Fatality 2: Knife to Meet You (Far)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
Stage Fatality (Close)
![](/gfx/u.png)
![](/gfx/u.png)
![](/gfx/b.png)
![](/gfx/3.png)
Brutality 1: Just The Tip
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Cutthroat Variation
· Final hit must come from a Bloody Slice![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from a Bloody Slice
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Glaring Light
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/blk.png)
· Only in Cybernetic Variation
· Kano must perform a 5 hit kombo that ends with an Enhanced Upward Laser![](/gfx/d.png)
![](/gfx/b.png)
,![](/gfx/blk.png)
· Final hit must come from an Enhanced Upward Laser![](/gfx/d.png)
![](/gfx/b.png)
,![](/gfx/blk.png)
· Kano must perform a 5 hit kombo that ends with an Enhanced Upward Laser
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/blk.png)
· Final hit must come from an Enhanced Upward Laser
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/blk.png)
Brutality 3: Wham Bam
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Only in Commando Variation
· Player must press![](/gfx/d.png)
![](/gfx/d.png)
during final hit
· Final hit must come from Power Slam![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
or Power Bomb ![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must press
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
· Final hit must come from Power Slam
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Terminate
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Connect 3 throws
or ![](/gfx/1.png)
![](/gfx/+.png)
during the match
· Hold
during final throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Final hit must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Connect 3 throws
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Hold
![](/gfx/u.png)
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Final hit must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 5: Ballin'
(Air) ![](/gfx/b.png)
![](/gfx/f.png)
,![](/gfx/blk.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/blk.png)
· Available in all Variations
· Opponent must be blocking and die from chip damage
· Final hit must come from an Air Ball (Air)![](/gfx/b.png)
![](/gfx/f.png)
,![](/gfx/blk.png)
· Opponent must be blocking and die from chip damage
· Final hit must come from an Air Ball (Air)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/blk.png)
Brutality 6: Pop Off
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Only in Commando Variation
· Player must press
or
15 times during final hit
· Final hit must come from a Choke![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Player must press
![](/gfx/1.png)
![](/gfx/2.png)
· Final hit must come from a Choke
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
Kenshi
Fatality 1: Tele-Copter (Far)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/b.png)
Fatality 2: My Puppet (Far)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/u.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/3.png)
Brutality 1: Leg Up
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Only in Balanced Variation
· Must get first hit of the match
· Final hit must come from a Tele-Flurry![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Must get first hit of the match
· Final hit must come from a Tele-Flurry
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
Brutality 2: Demon Slice
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Possessed Variation
· Player must Hold
during final hit
· Final hit must come from a Sickle Lift![](/gfx/d.png)
![](/gfx/b.png)
or Sickle Strike ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must Hold
![](/gfx/u.png)
· Final hit must come from a Sickle Lift
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Instant Karma
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Kenjutsu Variation
· Kenshi must connect 5 Tele-Pushes![](/gfx/b.png)
![](/gfx/f.png)
during the match
· Must be Jump Distance away from the opponent
· Final hit must come from a Tele-Push![](/gfx/b.png)
![](/gfx/f.png)
or Tele-Blast ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Kenshi must connect 5 Tele-Pushes
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Must be Jump Distance away from the opponent
· Final hit must come from a Tele-Push
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Brutal Kick
![](/gfx/2.png)
![](/gfx/2.png)
![](/gfx/4.png)
· Available in all Variations
· Must go 5 seconds without being hit during the final round
· Final hit must come from the Concentration kombo
,
,![](/gfx/4.png)
· Must go 5 seconds without being hit during the final round
· Final hit must come from the Concentration kombo
![](/gfx/2.png)
![](/gfx/2.png)
![](/gfx/4.png)
Brutality 5: Used Up
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Kenshi must win the first round with a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Final hit of the match must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Kenshi must win the first round with a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Final hit of the match must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 6: Hidden Brutality
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Only available in Balanced Variation
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Blade Reflecting a Brutality projectile
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Blade Reflecting a Brutality projectile
Kitana
Fatality 1: Dark Fan-Tasy (Mid)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Fatality 2: Splitting Hairs (Mid)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/d.png)
Klassic Fatality: Decapitation (Close)
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Stage Fatality (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
Brutality 1: Back That Up
(Air) ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
· Only in Royal Storm Variation
· Kitana must perform 1 reflect move during the match with Bounce Back![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must come from an Air Square Boost (Air)![](/gfx/d.png)
![](/gfx/b.png)
or Air Square Wave (Air) ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Kitana must perform 1 reflect move during the match with Bounce Back
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must come from an Air Square Boost (Air)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Lost Girl
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
· Only in Assassin Variation
· Must have Sharpen active![](/gfx/d.png)
![](/gfx/f.png)
or Razor Blade active ![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from an Assassin Strike![](/gfx/d.png)
![](/gfx/b.png)
or Assassin Impale ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must have Sharpen active
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from an Assassin Strike
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: All Is On
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Only in Mournful Variation
· Guide Glaive to the opponent's head hold
after Glaive Throw
· Final hit must come from a Glaive Throw![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Guide Glaive to the opponent's head hold
![](/gfx/u.png)
· Final hit must come from a Glaive Throw
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
Brutality 4: Biggest Fan
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Kitana must connect 3 Rising Fans![](/gfx/d.png)
![](/gfx/b.png)
during the match
· Final hit must come from Rising Blades![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Kitana must connect 3 Rising Fans
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Final hit must come from Rising Blades
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: Off The Top
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Available in all Variations
· Player must hold
during final hit
· Final hit must come from a Throat Slice![](/gfx/b.png)
![](/gfx/f.png)
or Throat Slash ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must hold
![](/gfx/f.png)
· Final hit must come from a Throat Slice
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 6: Hidden Brutality
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Only available in Royal Storm Variation
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Bouncing Back a Brutality projectile
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Bouncing Back a Brutality projectile
Kotal Kahn
Fatality 1: Be Mine! (Close)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Fatality 2: Tight Squeeze (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/2.png)
Stage Fatality (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
Brutality 1: Totem This
![](/gfx/d.png)
![](/gfx/2.png)
· Only in Blood God Variation
· Kotal must summon each of his Totems once
· Kotal must have Crystal Totem active![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· There must be 30 seconds or less remaining
· Final hit must come from 2 Fist Uppercut![](/gfx/d.png)
![](/gfx/+.png)
![](/gfx/2.png)
· Kotal must summon each of his Totems once
· Kotal must have Crystal Totem active
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· There must be 30 seconds or less remaining
· Final hit must come from 2 Fist Uppercut
![](/gfx/d.png)
![](/gfx/+.png)
![](/gfx/2.png)
Brutality 2: Sawed Off
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Only in War God Variation
· Final hit must come from a 3 hit kombo that ends with Saw Blade![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Final hit must come from a 3 hit kombo that ends with Saw Blade
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
Brutality 3: Dry Rub
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Sun God Variation
· Kotal must have level 3 of Sun God Choke or Moon God Choke
· Final hit must come from Sun God Choke![](/gfx/d.png)
![](/gfx/b.png)
or Moon God Choke ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Kotal must have level 3 of Sun God Choke or Moon God Choke
· Final hit must come from Sun God Choke
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Stick Around
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Available in all Variations
· Kotal must hit the opponent with 5 Sunstones![](/gfx/d.png)
![](/gfx/f.png)
during the match
· Must be Jump Distance away from the opponent
· Final hit must come from a Sunstone![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Kotal must hit the opponent with 5 Sunstones
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Must be Jump Distance away from the opponent
· Final hit must come from a Sunstone
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
Brutality 5: Kotally Awesome
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
· Available in all Variations
· Must be Sweep Distance away from the opponent
· Final hit must come from God Ray![](/gfx/d.png)
![](/gfx/f.png)
or Sunlight ![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must be Sweep Distance away from the opponent
· Final hit must come from God Ray
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 6: Offering
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Available in all Variations
· Kotal's opponent must have over 50% health remaining
· Sacrifice YOURSELF with a Blood Offering![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
to end the round
· Final hit must come from Blood Offering![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Kotal's opponent must have over 50% health remaining
· Sacrifice YOURSELF with a Blood Offering
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must come from Blood Offering
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
Kung Jin
Fatality 1: Target Practice (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
Fatality 2: Pinned Down (Mid)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
Stage Fatality (Close)
![](/gfx/u.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
Brutality 1: Bullseye
(Air) ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Only in Ancestral Variation
· Kung Jin must use every Quiver type at least once during the match
· Must be Sweep Distance away from the opponent
· The Final hit must hit the opponent in the head
· Final hit must come from an Air Down Arrow (Air)![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Kung Jin must use every Quiver type at least once during the match
· Must be Sweep Distance away from the opponent
· The Final hit must hit the opponent in the head
· Final hit must come from an Air Down Arrow (Air)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
Brutality 2: Burnt Out
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Bojutsu Variation
· The opponent must be in the air during the final hit
· Final hit must come from a Bo Flame![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· The opponent must be in the air during the final hit
· Final hit must come from a Bo Flame
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
Brutality 3: Decapitator
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Only in Shaolin Variation
· Guide Chakram to the opponent's head hold
after Chakram throw
· Guide Chakram to the opponent's shins hold
after Chakram throw
· Final hit must come from a Chakram![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Guide Chakram to the opponent's head hold
![](/gfx/u.png)
· Guide Chakram to the opponent's shins hold
![](/gfx/d.png)
· Final hit must come from a Chakram
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Brutality 4: Round About
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Perform 3 Cartwheel Drops![](/gfx/d.png)
![](/gfx/b.png)
during the match
· Final hit must come from a Cartwheel Smash![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Perform 3 Cartwheel Drops
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must come from a Cartwheel Smash
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: A Little Heart
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Available in all Variations
· Must go 7 seconds without being hit during the final round
· Must be Sweep Distance away from the opponent
· Final hit must come from a Straight Arrow![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Must go 7 seconds without being hit during the final round
· Must be Sweep Distance away from the opponent
· Final hit must come from a Straight Arrow
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
Brutality 6: Where'd You Go
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Must use 3 Level Interactions
· Final hit must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Must use 3 Level Interactions
· Final hit must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Kung Lao
Fatality 1: Face Grind (Close)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
Fatality 2: Flower Pot (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
Klassic Fatality: Hat Split (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/3.png)
Brutality 1: Spin Cycle
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Tempest Variation
· Kung Lao must have over 50% health remaining
· Final hit must come from a Cyclone![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Kung Lao must have over 50% health remaining
· Final hit must come from a Cyclone
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Grind Away
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Buzz Saw Variation
· Must be Jump Distance away from the opponent
· Final hit must come from a Upward Buzz Saw![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must be Jump Distance away from the opponent
· Final hit must come from a Upward Buzz Saw
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Z Hat
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
· Only in Hat Trick Variation
· Kung Lao must set a Hat Trap![](/gfx/d.png)
![](/gfx/f.png)
or Away Hat Trap ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Final hit must come from a Hat Call Back![](/gfx/d.png)
![](/gfx/d.png)
or Heavy Call Back ![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Kung Lao must set a Hat Trap
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Final hit must come from a Hat Call Back
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Klassic Toss
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Available in all Variations
· Must be Jump Distance away from the opponent
· Guide hat to the opponent's waist hold
or neck hold
after Hat Toss
· Final hit must come from a Hat Toss![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· For Buzz Saw Variation hold
during final Hit
· Must be Jump Distance away from the opponent
· Guide hat to the opponent's waist hold
![](/gfx/d.png)
![](/gfx/u.png)
· Final hit must come from a Hat Toss
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· For Buzz Saw Variation hold
![](/gfx/2.png)
Brutality 5: Open Wide
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Player must press
or
15 times during throw
· Final hit must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Player must press
![](/gfx/1.png)
![](/gfx/2.png)
· Final hit must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Liu Kang
Fatality 1: Sore Throat (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/f.png)
Fatality 2: Splitter (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/u.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/3.png)
Brutality 1: Dragon's Den
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Liu Kang must connect 3 Dragon's Roar during the match![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Final hit must come from a Dragon's Wrath![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Liu Kang must connect 3 Dragon's Roar during the match
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Final hit must come from a Dragon's Wrath
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Tread Lightly
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/blk.png)
· Only in Dragon's Fire Variation
· Final hit must come from an Enhanced Bicycle Kick![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
,
or Enhanced Bicycle Flurry ![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
,![](/gfx/blk.png)
· Final hit must come from an Enhanced Bicycle Kick
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/blk.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/blk.png)
Brutality 3: Hot Mess
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Dualist Variation
· Liu Kang must perform at least 10 Solar Flares![](/gfx/b.png)
![](/gfx/f.png)
during the match
· Final hit must come from a Solar Blast![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Liu Kang must perform at least 10 Solar Flares
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Final hit must come from a Solar Blast
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Kounter Top
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/blk.png)
· Only in Flame Fist Variation
· Player must hold
during the final hit
· Final hit must come from an Enhanced Dragon Parry![](/gfx/d.png)
![](/gfx/b.png)
,![](/gfx/blk.png)
· Player must hold
![](/gfx/d.png)
· Final hit must come from an Enhanced Dragon Parry
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/blk.png)
Brutality 5: Hot Head
(Air) ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Available in all Variations
· Final hit must hit the opponent in the head
· Final hit must come from an Air projectile![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Final hit must hit the opponent in the head
· Final hit must come from an Air projectile
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Mileena
Fatality 1: Face Feast (Close)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
Fatality 2: Tasty Treat (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/2.png)
Klassic Fatality: Man-Eater (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
Brutality 1: Impaler
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/4.png)
· Only in Piercing Variation
· Player must press on
and
5 times during final hit
· Final hit must come from the Sadistic Ways kombo![](/gfx/b.png)
,
,![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/4.png)
· Player must press on
![](/gfx/1.png)
![](/gfx/2.png)
· Final hit must come from the Sadistic Ways kombo
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/4.png)
Brutality 2: Fun Ride
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Only in Ethereal Variation
· Perform 10 Fade Aways![](/gfx/f.png)
![](/gfx/b.png)
during the match
· Final hit must come from Rider kombo![](/gfx/b.png)
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Perform 10 Fade Aways
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Final hit must come from Rider kombo
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 3: Early Lunch
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
![](/gfx/u.png)
![](/gfx/u.png)
![](/gfx/2.png)
· Only in Ravenous Variation
· Player must Hold
during final kombo
· Final hit must come from the Quick Taste kombo![](/gfx/b.png)
,
,![](/gfx/1.png)
![](/gfx/+.png)
press ![](/gfx/u.png)
![](/gfx/u.png)
and Hold ![](/gfx/2.png)
· Player must Hold
![](/gfx/2.png)
· Final hit must come from the Quick Taste kombo
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
![](/gfx/u.png)
![](/gfx/u.png)
![](/gfx/2.png)
![](/gfx/2.png)
Brutality 4: Tele-Splat
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Available in all Variations
· Player must Hold
during final hit
· Final hit must come from a Tele-Kick![](/gfx/d.png)
![](/gfx/d.png)
or Tele-Drop ![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must Hold
![](/gfx/u.png)
· Final hit must come from a Tele-Kick
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: High Roller
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/4.png)
· Available in all Variations
· Mileena must connect 5 Ball Roll attacks during the match![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/4.png)
· Player must hold
during final hit
· The Final hit must come from a Ball Roll![](/gfx/b.png)
![](/gfx/d.png)
or the second hit of Flip 'n' Roll ![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Mileena must connect 5 Ball Roll attacks during the match
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/4.png)
· Player must hold
![](/gfx/d.png)
· The Final hit must come from a Ball Roll
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 6: Hidden Brutality
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/b.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
· Only available in Ravenous Variation
· Player must press![](/gfx/d.png)
![](/gfx/d.png)
and hold
for the second half of the Low Pounce Kombo
· Final hit must come from the full Low Pounce Kombo![](/gfx/d.png)
![](/gfx/b.png)
,![](/gfx/b.png)
![](/gfx/b.png)
,![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
· Player must press
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
· Final hit must come from the full Low Pounce Kombo
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/b.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
Quan Chi
Fatality 1: Mind Game (Far)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/4.png)
Fatality 2: Both Ends (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Stage Fatality (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/2.png)
Brutality 1: Touch Of Death
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Sorcerer Variation
· The opponent must be standing in the Final Hex spell circle![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
· The opponent must be blocking during the final hit
· Final hit must come from a Ground Burst![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· The opponent must be standing in the Final Hex spell circle
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
· The opponent must be blocking during the final hit
· Final hit must come from a Ground Burst
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
Brutality 2: Blood Shower
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Only in Warlock Variation
· Quan Chi must win the first round with a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Final hit must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Quan Chi must win the first round with a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Final hit must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 3: Puggles' Wrath
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Only in Summoner Variation
· Must be Jump Distance away from the opponent
· The opponent must have at least 10% health remaining during final hit
· Press
more than 4 times during final hit
· Final hit must come from Demon Grab![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Must be Jump Distance away from the opponent
· The opponent must have at least 10% health remaining during final hit
· Press
![](/gfx/3.png)
· Final hit must come from Demon Grab
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
Brutality 4: Skull Transplant
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Available in all Variations
· Must be Jump Distance away from the opponent
· Player must hold
during final hit
· Final hit must come from Skull![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
· Must be Jump Distance away from the opponent
· Player must hold
![](/gfx/2.png)
· Final hit must come from Skull
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
Brutality 5: Kurb Stomp
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Player must press![](/gfx/d.png)
![](/gfx/d.png)
before the last head slam
· Final hit must come from Sky Crush![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must press
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
· Final hit must come from Sky Crush
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Raiden
Fatality 1: Bug Eyes (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Fatality 2: Conducting Rod (Far)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/2.png)
Brutality 1: Overload
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/2.png)
![](/gfx/2.png)
· Only in Thunder God Variation
· Perform a combo that does over 30% damage
· Final hit must come from the Lightning Strike kombo![](/gfx/b.png)
,
,
,![](/gfx/2.png)
· Perform a combo that does over 30% damage
· Final hit must come from the Lightning Strike kombo
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/2.png)
![](/gfx/2.png)
Brutality 2: Inside You
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/blk.png)
· Only in Displacer Variation
· Raiden must perform 5 Teleports![](/gfx/d.png)
![](/gfx/u.png)
· Final hit must come from a ground or air enhanced Electric Fly![](/gfx/b.png)
![](/gfx/f.png)
,
or enhanced Thunder Fly ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
,![](/gfx/blk.png)
· Raiden must perform 5 Teleports
![](/gfx/d.png)
![](/gfx/u.png)
· Final hit must come from a ground or air enhanced Electric Fly
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/blk.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/blk.png)
Brutality 3: Power Outage
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
· Only in Master of Storms Variation
· Must land a 10 hit kombo during the match
· Final hit must come from a Static Trap![](/gfx/d.png)
![](/gfx/f.png)
or Full Trap ![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must land a 10 hit kombo during the match
· Final hit must come from a Static Trap
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Dark Force
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· During the Power Discharge Kombo player must press![](/gfx/f.png)
![](/gfx/b.png)
during electric zaps
· Final hit must come from the Power Discharge Kombo![](/gfx/b.png)
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· During the Power Discharge Kombo player must press
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
· Final hit must come from the Power Discharge Kombo
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 5: Super Shocker
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Available in all Variations
· Raiden must press
3 times During the Electrocute
· Final hit must come Electrocute![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Raiden must press
![](/gfx/2.png)
· Final hit must come Electrocute
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
Reptile
Fatality 1: Bad Breath (Close)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
Fatality 2: Acid Bath (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Stage Fatality (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/blk.png)
Brutality 1: Puke
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Only in Deceptive Variation
· Perform 2 Acid Puddles![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
during the match
· Final hit must come from the Slithering Slam Kombo![](/gfx/f.png)
,![](/gfx/1.png)
![](/gfx/+.png)
or Swamp Slam Kombo ![](/gfx/f.png)
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Perform 2 Acid Puddles
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from the Slithering Slam Kombo
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 2: Knee Kapper
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Nimble Variation
· Reptile must have Basilisk![](/gfx/d.png)
![](/gfx/d.png)
or Basilisk Runner ![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
active during final hit
· Final hit must come from a Slippery Slide![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Reptile must have Basilisk
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from a Slippery Slide
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Bo Dash
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Noxious Variation
· Reptile must have Poison Gas![](/gfx/d.png)
![](/gfx/d.png)
active during final hit
· Final hit must come from a Reptilian Smash![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Reptile must have Poison Gas
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Final hit must come from a Reptilian Smash
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Heart Attack
![](/gfx/b.png)
![](/gfx/1.png)
· Available in all Variations
· Reptile must connect 3 Tongue Slaps![](/gfx/b.png)
during the match
· Final hit must come from a Tongue Slap![](/gfx/b.png)
![](/gfx/1.png)
· Reptile must connect 3 Tongue Slaps
![](/gfx/b.png)
![](/gfx/1.png)
· Final hit must come from a Tongue Slap
![](/gfx/b.png)
![](/gfx/1.png)
Brutality 5: Acid Wash
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Available in all Variations
· Reptile must do more than 25% damage with Acid Spit![](/gfx/d.png)
![](/gfx/f.png)
during the match
· Final hit must come from Acid Spit![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Reptile must do more than 25% damage with Acid Spit
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Final hit must come from Acid Spit
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
Brutality 6: Bubble Head
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Available in all Variations
· Reptile must do more than 30% damage with Acid Spit![](/gfx/d.png)
![](/gfx/f.png)
during the match
· Hold
during Bubble Head Squence
· Final hit must come from Acid Spit![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Reptile must do more than 30% damage with Acid Spit
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Hold
![](/gfx/u.png)
· Final hit must come from Acid Spit
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
Scorpion
Fatality 1: Stop Ahead (Mid)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Fatality 2: Who’s Next! (Mid)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/u.png)
Klassic Fatality: Toasty (Mid)
![](/gfx/u.png)
![](/gfx/u.png)
![](/gfx/2.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
Brutality 1: Just A Scratch
![](/gfx/f.png)
![](/gfx/2.png)
· Only in Ninjutsu Variation
· Connect 3 Downfalls during the match![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must be Doom Blade![](/gfx/f.png)
![](/gfx/2.png)
· Connect 3 Downfalls during the match
![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must be Doom Blade
![](/gfx/f.png)
![](/gfx/2.png)
Brutality 2: Nether Hole
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Hellfire Variation
· Scorpion must have Flame Aura active![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Must be Full Screen distance away from opponent
· Final hit must be from Fire Ball![](/gfx/d.png)
![](/gfx/b.png)
or Hell Ball ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Scorpion must have Flame Aura active
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Must be Full Screen distance away from opponent
· Final hit must be from Fire Ball
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Little Devil
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Only in Inferno Variation
· Scorpion must connect Minion Charge![](/gfx/d.png)
![](/gfx/b.png)
Minion Drop ![](/gfx/d.png)
![](/gfx/b.png)
and Minion Grab ![](/gfx/d.png)
![](/gfx/b.png)
at least once
· Final hit must be from Minion Grab![](/gfx/d.png)
![](/gfx/b.png)
or Minion Hold ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Scorpion must connect Minion Charge
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Final hit must be from Minion Grab
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Shirai Ryu Fire
(Air) ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Final hit must be from Air Flameport (Air)![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must be from Air Flameport (Air)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: Get Over Here
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/blk.png)
· Available in all Variations
· Scorpion must have over 50% health remaining
· Final hit must be enhanced Double Spear![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
,![](/gfx/blk.png)
· Scorpion must have over 50% health remaining
· Final hit must be enhanced Double Spear
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/blk.png)
Shinnok
Fatality 1: The Grinder (Mid)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/u.png)
Fatality 2: Flick Trick (Mid)
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/blk.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/f.png)
Brutality 1: Face Off
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Impostor Variation
· Must be Jump Distance away from the opponent
· Shinnok must lose 1 round
· Final hit must come from Mimicry![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Must be Jump Distance away from the opponent
· Shinnok must lose 1 round
· Final hit must come from Mimicry
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
Brutality 2: Have A Nice Day
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Only in Bone Shaper Variation
· Must have 1 bar of Super meter at the end of the match
· Final hit must come from Deity kombo![](/gfx/f.png)
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Must have 1 bar of Super meter at the end of the match
· Final hit must come from Deity kombo
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 3: Hands Down
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Necromancer Variation
· Must be Sweep distance away from opponent
· Player must Hold
during final hit
· Final hit must come from Judgment Fist![](/gfx/d.png)
![](/gfx/b.png)
or Judgment Smash ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must be Sweep distance away from opponent
· Player must Hold
![](/gfx/d.png)
· Final hit must come from Judgment Fist
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Skull Bash
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Must win first round with a throw
· Final hit must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Must win first round with a throw
· Final hit must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 5: Gory Hole
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Available in all Variations
· Player must Hold
during final hit
· Final hit must come from Amulet Strike![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Player must Hold
![](/gfx/1.png)
· Final hit must come from Amulet Strike
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Brutality 6: Hidden Brutality
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only available in Imposter Variation
· Opponent must be Sub-Zero, Ermac, Kung Jin, Mileena, Sonya Blade, Jax or D'Vorah
· Final hit must come from Mimicry![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Opponent must be Sub-Zero, Ermac, Kung Jin, Mileena, Sonya Blade, Jax or D'Vorah
· Final hit must come from Mimicry
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
Sonya
Fatality 1: Target Marked (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/blk.png)
Fatality 2: Head Hunter (Mid)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
Klassic Fatality: Kiss of Death (Mid)
![](/gfx/u.png)
![](/gfx/u.png)
![](/gfx/b.png)
![](/gfx/d.png)
Stage Fatality (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/2.png)
Brutality 1: Garro-That
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Covert Ops Variation
· Connect a 10 hit kombo during the match
· Final hit must come from a Garrote Punish![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
,
or ![](/gfx/3.png)
· Connect a 10 hit kombo during the match
· Final hit must come from a Garrote Punish
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/1.png)
![](/gfx/3.png)
Brutality 2: Time Bomb
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/2.png)
· Only in Demolition Variation
· Lose 1 round
· Final hit must come from Boomer kombo
,
,![](/gfx/2.png)
· Lose 1 round
· Final hit must come from Boomer kombo
![](/gfx/1.png)
![](/gfx/1.png)
![](/gfx/2.png)
Brutality 3: Kamikaze
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Special Forces Variation
· The opponent must be blocking during the final hit
· Final hit must come from a Drone Kamikaze![](/gfx/d.png)
![](/gfx/d.png)
,![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· The opponent must be blocking during the final hit
· Final hit must come from a Drone Kamikaze
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Boot To Head
![](/gfx/f.png)
![](/gfx/3.png)
· Available in all Variations
· Sonya must have over 50% health remaining
· Final hit must come from Wrap Around![](/gfx/f.png)
![](/gfx/3.png)
· Sonya must have over 50% health remaining
· Final hit must come from Wrap Around
![](/gfx/f.png)
![](/gfx/3.png)
Brutality 5: Thigh Master
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
· Available in all Variations
· Sonya must have less than 50% health remaining
· Must perform a 5 hit kombo that ends with a Leg Grab or Leg Slam
· Final hit must come from a Leg Grab![](/gfx/b.png)
![](/gfx/f.png)
or Leg Slam ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Sonya must have less than 50% health remaining
· Must perform a 5 hit kombo that ends with a Leg Grab or Leg Slam
· Final hit must come from a Leg Grab
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 6: Hidden Brutality
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Player must be holding
during final hit
· Final hit must come from Special Forces![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must be holding
![](/gfx/f.png)
· Final hit must come from Special Forces
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Sub-Zero
Fatality 1: Chest Kold (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
Fatality 2: Bed of Ice (Close)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/4.png)
Klassic Fatality: Head Rip (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
Stage Fatality (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
Brutality 1: Pick Your Brain
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Only in Cryomancer Variation
· Sub-Zero must perform a 6 hit kombo that ends with the Cold Blooded kombo![](/gfx/f.png)
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Final hit must come from the Cold Blooded kombo![](/gfx/f.png)
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Sub-Zero must perform a 6 hit kombo that ends with the Cold Blooded kombo
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Final hit must come from the Cold Blooded kombo
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 2: Ice Cubed
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Unbreakable Variation
· Must have Frozen Aura active during final hit![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Final hit must come from the Icy Slide![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must have Frozen Aura active during final hit
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Final hit must come from the Icy Slide
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Splitting Image
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Grandmaster Variation
· Create Klone![](/gfx/d.png)
![](/gfx/b.png)
or Ice Statue ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Explode Klone with Ice Burst![](/gfx/d.png)
![](/gfx/b.png)
or Frost Bomb ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must hold
during final hit
· Final hit must come from exploding the Ice Klone
· Create Klone
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Explode Klone with Ice Burst
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must hold
![](/gfx/b.png)
· Final hit must come from exploding the Ice Klone
Brutality 4: Frozen Dinner
![](/gfx/d.png)
![](/gfx/2.png)
· Available in all Variations
· Sub-Zero must freeze the opponent with an Ice Ball![](/gfx/d.png)
![](/gfx/f.png)
and perform Rising Fist ![](/gfx/d.png)
or Upward Sword ![](/gfx/d.png)
to the frozen opponent
· Final hit must come from Rising Fist![](/gfx/d.png)
or Upward Sword ![](/gfx/d.png)
![](/gfx/2.png)
· Sub-Zero must freeze the opponent with an Ice Ball
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/2.png)
· Final hit must come from Rising Fist
![](/gfx/d.png)
![](/gfx/2.png)
![](/gfx/d.png)
![](/gfx/2.png)
Brutality 5: Snow Ball
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· There must be more than 40 seconds remaining
· Must be Full Screen distance away from opponent
· Opponent must be frozen and final hit must come from an Ice Blast![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· There must be more than 40 seconds remaining
· Must be Full Screen distance away from opponent
· Opponent must be frozen and final hit must come from an Ice Blast
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Takeda
Fatality 1: Whip It Good (Mid)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
Fatality 2: Head Cage (Mid)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
Stage Fatality (Close)
![](/gfx/u.png)
![](/gfx/u.png)
![](/gfx/u.png)
![](/gfx/d.png)
Brutality 1: Whip It Out
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Shirai Ryu Variation
· Takeda must have over 50% health remaining
· Final hit must come from a Shirai Ryu Phase![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Takeda must have over 50% health remaining
· Final hit must come from a Shirai Ryu Phase
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Two-Sided
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Lasher Variation
· Player must press![](/gfx/d.png)
![](/gfx/d.png)
during final hit
· Final hit must come from a Whip Flurry![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must press
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
· Final hit must come from a Whip Flurry
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Force Slice
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Ronin Variation
· Must Perform a Blade Drop![](/gfx/d.png)
![](/gfx/b.png)
and keep the Blade on the ground until the final hit
· Final hit must come from a Blade Kall![](/gfx/d.png)
![](/gfx/b.png)
or Blade Summon ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must Perform a Blade Drop
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Final hit must come from a Blade Kall
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Kool Whip
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/2.png)
· Available in all Variations
· Final hit must come the Quick Learner kombo or Low Swipe Kombo
,
,![](/gfx/2.png)
· Final hit must come the Quick Learner kombo or Low Swipe Kombo
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/2.png)
Brutality 5: Armless
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Player must press
or
4 times during final hit
· Final hit must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Player must press
![](/gfx/1.png)
![](/gfx/2.png)
· Final hit must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
DLC Characters
Goro
Fatality 1: Peek-A-Boo (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/4.png)
Fatality 2: Shokan Amputation (Close)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/u.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
Brutality 1: Chest Bump
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Only in Kuatan Warrior Variation
· Must do 5 forwards dashes during the match
· Goro must have over 50% health remaining at the end of the match
· Final hit must come from a Chest Lunge![](/gfx/b.png)
![](/gfx/f.png)
or Chest Charge ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must do 5 forwards dashes during the match
· Goro must have over 50% health remaining at the end of the match
· Final hit must come from a Chest Lunge
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Tail Spin
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Dragon Fangs Variation
· Only the third hit of the final attack must connect
· Final hit must come from a Dragon Spin![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only the third hit of the final attack must connect
· Final hit must come from a Dragon Spin
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Shokan Flame
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Tigrar Fury Variation
· Goro must be close to the opponent during the final hit
· Player must hold
during the final hit
· Final hit must come from a Dragon Torch![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Goro must be close to the opponent during the final hit
· Player must hold
![](/gfx/2.png)
· Final hit must come from a Dragon Torch
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Speed Bag
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Available in all Variations
· Goro must win the match in 2 rounds
· Player must hold
during final hit
· Final hit must come from a Shokan Grab![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
or Shokan Slam ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Goro must win the match in 2 rounds
· Player must hold
![](/gfx/f.png)
· Final hit must come from a Shokan Grab
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: Krush
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· The opponent must be blocking during the final hit
· Final hit must come from a Krush![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· The opponent must be blocking during the final hit
· Final hit must come from a Krush
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Jason
Fatality 1: Kill for Mother (Mid)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
Fatality 2: Sleeping Bag Killer (Mid)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/f.png)
Brutality 1: Blood Bath
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Slasher Variation
· Player must Hold
during final hit
· Final hit must come from Bloodlust![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must Hold
![](/gfx/u.png)
· Final hit must come from Bloodlust
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Head Spin
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Relentless Variation
· Must have Pursuit![](/gfx/d.png)
![](/gfx/d.png)
active during final hit
· Final hit must come from Crippler![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must have Pursuit
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
· Final hit must come from Crippler
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Spinal Tap
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Only in Unstoppable Variation
· Jason needs to be resurrected in the final round
· Final hit must come from Back Breaker![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
· Jason needs to be resurrected in the final round
· Final hit must come from Back Breaker
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Brutality 4: Go to Hell
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Jason must walk towards his opponent for a few steps before connecting the final hit
· Final hit must come from The Horror![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Jason must walk towards his opponent for a few steps before connecting the final hit
· Final hit must come from The Horror
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: Blunt Trauma
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Must win both rounds
· Final hit must come from Shoulder Charge![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
or Temple Slam ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must win both rounds
· Final hit must come from Shoulder Charge
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Tanya
Fatality 1: Bloody Boots (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/d.png)
Fatality 2: Edenian Drill (Close)
![](/gfx/b.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/f.png)
![](/gfx/4.png)
Stage Fatality (Close)
![](/gfx/u.png)
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/d.png)
![](/gfx/4.png)
Brutality 1: Backstabbed
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Kobu Jutsu Variation
· Must be Jump Distance away from the opponent
· Final hit of the match must come from a Tonfa Throw![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must be Jump Distance away from the opponent
· Final hit of the match must come from a Tonfa Throw
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Watch This
(Air) ![](/gfx/d.png)
![](/gfx/+.png)
,![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/+.png)
![](/gfx/2.png)
![](/gfx/4.png)
· Only in Dragon Naginata Variation
· Player must hold
during final hit
· Player must be in Staff Stance (Air)![](/gfx/d.png)
![](/gfx/+.png)
![](/gfx/2.png)
· Final hit must come from a Swing Kick![](/gfx/4.png)
· Player must hold
![](/gfx/f.png)
· Player must be in Staff Stance (Air)
![](/gfx/d.png)
![](/gfx/+.png)
![](/gfx/2.png)
· Final hit must come from a Swing Kick
![](/gfx/4.png)
Brutality 3: Pop Pop
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Only in Pyromancer Variation
· Opponent must be covered in the Dark Shroud![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Final hit must come from a Surging Blast![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Opponent must be covered in the Dark Shroud
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Final hit must come from a Surging Blast
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 4: Romp Stomp
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Player must hold
during final hit
· Final hit of the match must come from a Split Flip Kick![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must hold
![](/gfx/d.png)
· Final hit of the match must come from a Split Flip Kick
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: Top Off
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Player must hold
during final hit
· Final hit of the match must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Player must hold
![](/gfx/u.png)
· Final hit of the match must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Predator
Fatality 1: Ghostin' Us (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Fatality 2: Certain Death (Mid)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/u.png)
Stage Fatality (Close)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/u.png)
Brutality 1: Final Kountdown
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Only in Warrior Variation
· Final hit must come from Self-Detonate![](/gfx/d.png)
![](/gfx/b.png)
or Self-Destruct ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from Self-Detonate
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: Skinned Alive
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
· Only in Hunter Variation
· Final hit must come from Snag![](/gfx/d.png)
![](/gfx/b.png)
or Trap ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from Snag
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: If It Bleeds
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Only in Hish-Qu-Ten Variation
· Final hit must come from Plasma Shot![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Final hit must come from Plasma Shot
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
Brutality 4: Time To Bleed
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Player must Hold
during final hit
· Final hit must come from a throw
or ![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Player must Hold
![](/gfx/u.png)
· Final hit must come from a throw
![](/gfx/l1.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Brutality 5: Anytime
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Player must Hold
when triggering final hit
· Final hit must come from What The Hell![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must Hold
![](/gfx/d.png)
· Final hit must come from What The Hell
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 6: Hidden Brutality
![](/gfx/3.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Available in all Variations
· Player must hold
during final hit
· Final hit must come from Ugly Mother...
,
,![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
· Player must hold
![](/gfx/2.png)
· Final hit must come from Ugly Mother...
![](/gfx/3.png)
![](/gfx/2.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/3.png)
Tremor
Fatality 1: Stone Tomb (Mid)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/3.png)
Fatality 2: Stalag-Might (Mid)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
Brutality 1: Rock Head
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
· Only in Aftershock Variation
· Must be Jump Distance away from the opponent
· Final hit must come from Rock Toss![](/gfx/b.png)
![](/gfx/f.png)
or Boulder Throw ![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must be Jump Distance away from the opponent
· Final hit must come from Rock Toss
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 2: It's Me Tremor
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
· Only in Metallic Variation
· Must be Jump Distance away from the opponent
· Must have Gold Skin active![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
· Final hit must come from Gold Punch![](/gfx/d.png)
![](/gfx/b.png)
or Gold Launch ![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Must be Jump Distance away from the opponent
· Must have Gold Skin active
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/1.png)
· Final hit must come from Gold Punch
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/1.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 3: Krystal Khaos
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
![](/gfx/f.png)
![](/gfx/+.png)
![](/gfx/r1.png)
· Only in Crystalline Variation
· Tremor must perform Summon Krystal![](/gfx/d.png)
![](/gfx/f.png)
in the final round
· Final hit must come throwing the summoned Krystal![](/gfx/f.png)
![](/gfx/+.png)
![](/gfx/r1.png)
· Tremor must perform Summon Krystal
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
· Final hit must come throwing the summoned Krystal
![](/gfx/f.png)
![](/gfx/+.png)
![](/gfx/r1.png)
Brutality 4: Rumble Trouble
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Tremor must connect all 3 hits of the Ground Quake![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from a Ground Quake![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Tremor must connect all 3 hits of the Ground Quake
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Final hit must come from a Ground Quake
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/4.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 5: Blood Rock
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Available in all Variations
· Player must hold
during the final hit
· Final hit must come from Rock Bottom![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
· Player must hold
![](/gfx/d.png)
· Final hit must come from Rock Bottom
![](/gfx/flip.png)
![](/gfx/+.png)
![](/gfx/blk.png)
Brutality 6: Hidden Brutality 1
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
· Available in all Variations
· Player must perform Rolling Stone 3 times during the match
· Final hit must come from Rolling Stone![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
· Player must perform Rolling Stone 3 times during the match
· Final hit must come from Rolling Stone
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/4.png)
Brutality 7: Hidden Brutality 2
![](/gfx/l1.png)
· Available in all Variations
· Player must hold
during final hit
· Final hit must come from Throw![](/gfx/l1.png)
· Player must hold
![](/gfx/d.png)
· Final hit must come from Throw
![](/gfx/l1.png)
Brutality 8: Hidden Brutality 3
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
· Only Available in Metallic Variation
· Must have Lava Skin active
· Final hit must come from Lava Drop![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
· Must have Lava Skin active
· Final hit must come from Lava Drop
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/3.png)
Brutality 9: Hidden Brutality 4
![](/gfx/f.png)
![](/gfx/2.png)
· Available in all Variations
· Player must perform Rock Slam 4 times during the match
· Final hit must come from Rock Slam
· Player must perform Rock Slam 4 times during the match
· Final hit must come from Rock Slam
Brutality 10: Hidden Brutality 5
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/2.png)
![](/gfx/2.png)
· Available in all Variations
· Player must be holding
during final hit
· Final hit must come from Shock Wave![](/gfx/b.png)
,
,![](/gfx/2.png)
· Player must be holding
![](/gfx/1.png)
· Final hit must come from Shock Wave
![](/gfx/b.png)
![](/gfx/3.png)
![](/gfx/2.png)
![](/gfx/2.png)
Bo' Rai Cho
Fatality 1: Booze You Lose (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/1.png)
Fatality 2: Bottoms Up (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/2.png)
Stage Fatality (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/2.png)
Triborg
Fatality 1: Team Work (Mid)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/f.png)
Fatality 2: Death Machine (Far)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/u.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/u.png)
![](/gfx/blk.png)
Alien
Fatality 1: Killer Queen (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/3.png)
Fatality 2: Deadly Hybrid (Mid)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/1.png)
Stage Fatality (Close)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/d.png)
![](/gfx/3.png)
Leatherface
Fatality 1: Seeing Double (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/1.png)
Fatality 2: Hook and Sinker (Close)
![](/gfx/b.png)
![](/gfx/f.png)
![](/gfx/d.png)
![](/gfx/f.png)
![](/gfx/3.png)
Stage Fatality (Close)
![](/gfx/f.png)
![](/gfx/b.png)
![](/gfx/d.png)
![](/gfx/u.png)