Mortal Kombat X / Mortal Kombat XL
Fatalities and Brutalities for PlayStation 4
Fatalities and Brutalities
Choose Your Character
Mortal Kombat X Finishers
The following directions assume that your character is facing right
Cassie Cage
Fatality 1: Bubble Head (Mid)
Fatality 2: Selfie (Close)
Stage Fatality (Close)
Brutality 1: Pop Goes
· Only in Hollywood Variation
· Cassie must hit the opponent with 4 Nut Krackers during the match
· Final hit must come from Nut Kracker
· Cassie must hit the opponent with 4 Nut Krackers during the match
· Final hit must come from Nut Kracker
Brutality 2: Beatdown
· Only in Brawler Variation
· Final hit must come from a 3 hit kombo that ends with the Take Down
· Final hit must come from a 3 hit kombo that ends with the Take Down
Brutality 3: Half Day?
· Only in Spec Ops Variation
· Cassie must perform 1 American Ways during the match
· Must be Jump Distance away from the opponent.
· Final hit must come from Target Paint
· Cassie must perform 1 American Ways during the match
· Must be Jump Distance away from the opponent.
· Final hit must come from Target Paint
Brutality 4: Hats Off
· Available in all Variations
· Cassie must not lose a round
· Hold before the third hit of Kick Abuse
· Final hit must come from Kick Abuse
· Cassie must not lose a round
· Hold before the third hit of Kick Abuse
· Final hit must come from Kick Abuse
Brutality 5: Between The Eyes
· Available in all Variations
· Must be Jump Distance away from the opponent
· Final hit must come from Single Shot
· Must be Jump Distance away from the opponent
· Final hit must come from Single Shot
Brutality 6: Eye Popper
· Only in Hollywood Variation
· Cassie must hit the opponent with at least 6 Nut Krackers during the match
· Final hit must come from Nut Buster
· Cassie must hit the opponent with at least 6 Nut Krackers during the match
· Final hit must come from Nut Buster
Brutality 7: Hidden Brutality
· Only available in Spec Ops Variation
· Player must get first hit
· Player must perform connect 1 American Way during the match
· Final hit must come from The American Way
· Player must get first hit
· Player must perform connect 1 American Way during the match
· Final hit must come from The American Way
DVorah
Fatality 1: Bug Me (Mid)
Fatality 2: Heart Broken (Close)
Stage Fatality (Close)
Brutality 1: Incubate
or
· Only in Brood Mother Variation
· D'Vorah must connect 3 Krawler attacks
· Final hit must come from her throw or
· D'Vorah must connect 3 Krawler attacks
· Final hit must come from her throw or
Brutality 2: Bug Zapper
· Only in Swarm Queen Variation
· D'Vorah must stun her opponent with the Bug Bomb
· Must be Full Screen distance away from opponent
· Final hit must come from Infestation
· D'Vorah must stun her opponent with the Bug Bomb
· Must be Full Screen distance away from opponent
· Final hit must come from Infestation
Brutality 3: Acid Burn
· Only in Venomous Variation
· D'Vorah must hit with all 6 hits of Bug Spray
· Final hit must come from Bug Spray
· D'Vorah must hit with all 6 hits of Bug Spray
· Final hit must come from Bug Spray
Brutality 4: Fly Swatter
(Air) ,
· Available in all Variations
· Perform a 4 hit kombo that ends with the Backward Air Throw (Air) ,
· Final hit must come from the Backward Air Throw (Air) ,
· Perform a 4 hit kombo that ends with the Backward Air Throw (Air) ,
· Final hit must come from the Backward Air Throw (Air) ,
Brutality 5: Migraine
· Available in all Variations
· D'Vorah must have over 50% health remaining
· Player must hold during the final hit
· Final hit must come from Ovipositor Charge
· D'Vorah must have over 50% health remaining
· Player must hold during the final hit
· Final hit must come from Ovipositor Charge
Ermac
Fatality 1: Inner Workings (Mid)
Fatality 2: Head Out (Mid)
Stage Fatality (Close)
Brutality 1: Gluttony
· Only in Mystic Variation
· Ermac must have less than 40% health remaining
· Final hit must come from Tele-Hold
· Ermac must have less than 40% health remaining
· Final hit must come from Tele-Hold
Brutality 2: Soul Eater
· Only in Master of Souls Variation
· Must land a 10 hit kombo during the match
· Must have 3 souls active and perform Soul Ball
· Final hit must come from a Soul Release
· Must land a 10 hit kombo during the match
· Must have 3 souls active and perform Soul Ball
· Final hit must come from a Soul Release
Brutality 3: Controlled Chaos
· Only in Spectral Variation
· Ermac must be in flight with Soul Accession
· Final hit must come from a Soul Charge during Soul Accession
· Ermac must be in flight with Soul Accession
· Final hit must come from a Soul Charge during Soul Accession
Brutality 4: We Win
· Available in all Variations
· Must perform a 5 hit kombo that ends with Force Lift
· Final hit must come from a Force Lift
· Must perform a 5 hit kombo that ends with Force Lift
· Final hit must come from a Force Lift
Brutality 5: Nether Force
(Air)
· Available in all Variations
· Must perform 10 Special Attacks during the match
· Final hit must come from an Air Force Port (Air)
· Must perform 10 Special Attacks during the match
· Final hit must come from an Air Force Port (Air)
Erron Black
Fatality 1: Sand Storm (Mid)
Fatality 2: Six-Shooter (Far)
Stage Fatality (Close)
Brutality 1: Quick Draw
,
· Only in Gunslinger Variation
· Must perform 10 back dashes
· Must be Sweep Distance away from the opponent
· Must be in Stand Off Stance during final hit
· Final hit must come from Spin Shot while in Stand Off Stance
· Must perform 10 back dashes
· Must be Sweep Distance away from the opponent
· Must be in Stand Off Stance during final hit
· Final hit must come from Spin Shot while in Stand Off Stance
Brutality 2: Sword In The Stone
· Only in Outlaw Variation
· Player must press during final hit
· Final hit must come from Tarkatan Infection
· Player must press during final hit
· Final hit must come from Tarkatan Infection
Brutality 3: Swing Low
· Only in Marksman Variation
· Must have 2 bars of super meter during final hit
· Final hit must come from Swing Shot
· Must have 2 bars of super meter during final hit
· Final hit must come from Swing Shot
Brutality 4: Serenity
· Available in all Variations
· Player must press or 15 times during final hit
· Final hit must come from Sand Trap or Quick Sand
· Player must press or 15 times during final hit
· Final hit must come from Sand Trap or Quick Sand
Brutality 5: Tunnel Vision
or
· Available in all Variations
· Player must Hold during final hit
· Final hit must come from a throw or
· Player must Hold during final hit
· Final hit must come from a throw or
Brutality 6: Hidden Brutality
· Available in all variations
· Player must perform Sand Trap 4 times during the match
· Final hit must come from Trick Shot
· Player must perform Sand Trap 4 times during the match
· Final hit must come from Trick Shot
Ferra Torr
Better Than One (Close)
Play Time (Mid)
Stage Fatality (Close)
Brutality 1: Stabby Stab
· Only in Ruthless Variation
· Ferra/Torr must be buffed from Pain And Gain
· Final hit must come from Grab 'n' Stab
· Ferra/Torr must be buffed from Pain And Gain
· Final hit must come from Grab 'n' Stab
Brutality 2: Twisted
· Only in Vicious Variation
· Must use 3 Level Interactions
· Player must press any attack button 5 times during the final hit
· Final hit must come from Deep Stab
· Must use 3 Level Interactions
· Player must press any attack button 5 times during the final hit
· Final hit must come from Deep Stab
Brutality 3: Steam Roller
· Only in Lackey Variation
· Ferra/Torr must hit the opponent with 3 Boulder Rolls during the match
· Final hit must come from Double Boulder Roll
· Ferra/Torr must hit the opponent with 3 Boulder Rolls during the match
· Final hit must come from Double Boulder Roll
Brutality 4: Play Thing
· Available in all Variations
· Must perform a 2 hit kombo with Kaber Toss as the final hit
· Final hit must come Kaber Toss
· Must perform a 2 hit kombo with Kaber Toss as the final hit
· Final hit must come Kaber Toss
Brutality 5: Trample
· Available in all Variations
· Must run 3 times during the match
· Player must hold during final hit
· Final hit must come from Tuck 'n' Charge
· Must run 3 times during the match
· Player must hold during final hit
· Final hit must come from Tuck 'n' Charge
Brutality 6: Step On Down
,
· Only in Lackey Variation
· Ferra/Torr must have under 35% health remaining
· Final hit must come from Step Aside kombo ,
· Ferra/Torr must have under 35% health remaining
· Final hit must come from Step Aside kombo ,
Jacqui
Fatality 1: Blown Out (Close)
Fatality 2: Fist Pump (Close)
Stage Fatality (Close)
Brutality 1: Shrapnel
· Only in Shotgun Variation
· Must use 1 level Interactions during the match
· Must be Sweep Distance away from the opponent
· Final hit must come from a Low Blow or Low Blast
· Must use 1 level Interactions during the match
· Must be Sweep Distance away from the opponent
· Final hit must come from a Low Blow or Low Blast
Brutality 2: Heavy Artillery
,
· Only in Full Auto Variation
· Must hit the opponent with 3 Up Rockets during the match
· Final hit must come from a Hand Cannon ,
· Must hit the opponent with 3 Up Rockets during the match
· Final hit must come from a Hand Cannon ,
Brutality 3: Aftershock
(Air)
· Only in High Tech Variation
· Jacqui must have Gauntlet Spark or Gauntlet Ignite active during the final hit
· Final hit must come from an Air Ground Smash (Air) or Air Ground Tremor (Air)
· Jacqui must have Gauntlet Spark or Gauntlet Ignite active during the final hit
· Final hit must come from an Air Ground Smash (Air) or Air Ground Tremor (Air)
Brutality 4: Gun Show
· Available in all Variations
· Player must Hold during the final hit
· Final hit must come from a Gauntlet Flurry
· Player must Hold during the final hit
· Final hit must come from a Gauntlet Flurry
Brutality 5: Mind Blown
· Available in all Variations
· Player must press during the final hit
· Final hit must come from a Bionic Blast
· Player must press during the final hit
· Final hit must come from a Bionic Blast
Brutality 6: Hidden Brutality
· Available in all Variations
· Player must hold during final hit
· Final hit must come from Chest Kavity
· Player must hold during final hit
· Final hit must come from Chest Kavity
Jax
Fatality 1: T-Wrecks (Close)
Fatality 2: Jax The Ribber (Close)
Klassic Fatality: Arm Rip (Close)
Stage Fatality (Close)
Brutality 1: Rocket Roll
· Only in Heavy Weapons Variation
· Opponent must be in the air
· Final hit must come from L.A.W. Blast
· Opponent must be in the air
· Final hit must come from L.A.W. Blast
Brutality 2: Ground Breaking
· Only in Pumped Up Variation
· Jax must connect 3 Ground Pounds during the match
· Player must hold during Ground Shake
· Final hit must come from a Ground Shake
· Jax must connect 3 Ground Pounds during the match
· Player must hold during Ground Shake
· Final hit must come from a Ground Shake
Brutality 3: Ragdoll
· Only in Wrestler Variation
· Must perform entire Quad Grapple Chain ,,,,
· Final hit must come from Quad Grapple Chain ,,,,
· Must perform entire Quad Grapple Chain ,,,,
· Final hit must come from Quad Grapple Chain ,,,,
Brutality 4: Gotcha Down
· Available in all Variations
· Player must hold during Gotcha Grab
· Final hit must come from Gotcha Grab
· Player must hold during Gotcha Grab
· Final hit must come from Gotcha Grab
Brutality 5: Sledge Hammer
· Available in all Variations
· Opponent must be ducking during final hit
· Final hit must come from a Downward Dash Punch or a Downward Dash Fist
· Opponent must be ducking during final hit
· Final hit must come from a Downward Dash Punch or a Downward Dash Fist
Johnny Cage
Fatality 1: Here’s Johnny (Close)
Fatality 2: Little Improv (Mid)
Klassic Fatality: Decap (Close)
Stage Fatality (Close)
Brutality 1: Wow Out
,,
· Only in Fisticuffs Variation
· The opponent must be blocking during the final hit
· Final hit must come from the Speed Bag kombo ,,
· The opponent must be blocking during the final hit
· Final hit must come from the Speed Bag kombo ,,
Brutality 2: Fall Guy
· Only in Stunt Double Variation
· Johnny must have Mimic active during final hit
· Must hold during final hit
· Final hit must come from a Shadow Kick
· Johnny must have Mimic active during final hit
· Must hold during final hit
· Final hit must come from a Shadow Kick
Brutality 3: Bring It On
· Only in A-List Variation
· Johnny must have less than 5% health remaining and have Red Shadow active
· Johnny must have Rising Kick charged
· Final hit must come from a Rising Kick
· Johnny must have less than 5% health remaining and have Red Shadow active
· Johnny must have Rising Kick charged
· Final hit must come from a Rising Kick
Brutality 4: Blood Spurt
,,
· Available in all Variations
· Johnny and opponent must be facing the camera
· Final hit must come from the Take Two kombo ,,
· Johnny and opponent must be facing the camera
· Final hit must come from the Take Two kombo ,,
Brutality 5: Eye Popping
· Available in all Variations
· Johnny must connect 4 Nut Punches during the match
· Final hit must come from a Nut Punch or Nutcracker
· Johnny must connect 4 Nut Punches during the match
· Final hit must come from a Nut Punch or Nutcracker
Brutality 6: Heads Will Roll
· Available in all Variations
· Johnny must connect 5 Nut Punches during the match
· Final hit must come from a Nutcracker
· Johnny must connect 5 Nut Punches during the match
· Final hit must come from a Nutcracker
Kano
Fatality 1: Head Case (Close)
Fatality 2: Knife to Meet You (Far)
Stage Fatality (Close)
Brutality 1: Just The Tip
· Only in Cutthroat Variation
· Final hit must come from a Bloody Slice
· Final hit must come from a Bloody Slice
Brutality 2: Glaring Light
,
· Only in Cybernetic Variation
· Kano must perform a 5 hit kombo that ends with an Enhanced Upward Laser ,
· Final hit must come from an Enhanced Upward Laser ,
· Kano must perform a 5 hit kombo that ends with an Enhanced Upward Laser ,
· Final hit must come from an Enhanced Upward Laser ,
Brutality 3: Wham Bam
· Only in Commando Variation
· Player must press during final hit
· Final hit must come from Power Slam or Power Bomb
· Player must press during final hit
· Final hit must come from Power Slam or Power Bomb
Brutality 4: Terminate
or
· Available in all Variations
· Connect 3 throws or during the match
· Hold during final throw or
· Final hit must come from a throw or
· Connect 3 throws or during the match
· Hold during final throw or
· Final hit must come from a throw or
Brutality 5: Ballin'
(Air) ,
· Available in all Variations
· Opponent must be blocking and die from chip damage
· Final hit must come from an Air Ball (Air) ,
· Opponent must be blocking and die from chip damage
· Final hit must come from an Air Ball (Air) ,
Brutality 6: Pop Off
· Only in Commando Variation
· Player must press or 15 times during final hit
· Final hit must come from a Choke
· Player must press or 15 times during final hit
· Final hit must come from a Choke
Kenshi
Fatality 1: Tele-Copter (Far)
Fatality 2: My Puppet (Far)
Stage Fatality (Close)
Brutality 1: Leg Up
· Only in Balanced Variation
· Must get first hit of the match
· Final hit must come from a Tele-Flurry
· Must get first hit of the match
· Final hit must come from a Tele-Flurry
Brutality 2: Demon Slice
· Only in Possessed Variation
· Player must Hold during final hit
· Final hit must come from a Sickle Lift or Sickle Strike
· Player must Hold during final hit
· Final hit must come from a Sickle Lift or Sickle Strike
Brutality 3: Instant Karma
· Only in Kenjutsu Variation
· Kenshi must connect 5 Tele-Pushes during the match
· Must be Jump Distance away from the opponent
· Final hit must come from a Tele-Push or Tele-Blast
· Kenshi must connect 5 Tele-Pushes during the match
· Must be Jump Distance away from the opponent
· Final hit must come from a Tele-Push or Tele-Blast
Brutality 4: Brutal Kick
,,
· Available in all Variations
· Must go 5 seconds without being hit during the final round
· Final hit must come from the Concentration kombo ,,
· Must go 5 seconds without being hit during the final round
· Final hit must come from the Concentration kombo ,,
Brutality 5: Used Up
or
· Available in all Variations
· Kenshi must win the first round with a throw or
· Final hit of the match must come from a throw or
· Kenshi must win the first round with a throw or
· Final hit of the match must come from a throw or
Brutality 6: Hidden Brutality
· Only available in Balanced Variation
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Blade Reflecting a Brutality projectile
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Blade Reflecting a Brutality projectile
Kitana
Fatality 1: Dark Fan-Tasy (Mid)
Fatality 2: Splitting Hairs (Mid)
Klassic Fatality: Decapitation (Close)
Stage Fatality (Close)
Brutality 1: Back That Up
(Air)
· Only in Royal Storm Variation
· Kitana must perform 1 reflect move during the match with Bounce Back
· Final hit must come from an Air Square Boost (Air) or Air Square Wave (Air)
· Kitana must perform 1 reflect move during the match with Bounce Back
· Final hit must come from an Air Square Boost (Air) or Air Square Wave (Air)
Brutality 2: Lost Girl
· Only in Assassin Variation
· Must have Sharpen active or Razor Blade active
· Final hit must come from an Assassin Strike or Assassin Impale
· Must have Sharpen active or Razor Blade active
· Final hit must come from an Assassin Strike or Assassin Impale
Brutality 3: All Is On
· Only in Mournful Variation
· Guide Glaive to the opponent's head hold after Glaive Throw
· Final hit must come from a Glaive Throw
· Guide Glaive to the opponent's head hold after Glaive Throw
· Final hit must come from a Glaive Throw
Brutality 4: Biggest Fan
· Available in all Variations
· Kitana must connect 3 Rising Fans during the match
· Final hit must come from Rising Blades
· Kitana must connect 3 Rising Fans during the match
· Final hit must come from Rising Blades
Brutality 5: Off The Top
· Available in all Variations
· Player must hold during final hit
· Final hit must come from a Throat Slice or Throat Slash
· Player must hold during final hit
· Final hit must come from a Throat Slice or Throat Slash
Brutality 6: Hidden Brutality
· Only available in Royal Storm Variation
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Bouncing Back a Brutality projectile
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Bouncing Back a Brutality projectile
Kotal Kahn
Fatality 1: Be Mine! (Close)
Fatality 2: Tight Squeeze (Close)
Stage Fatality (Close)
Brutality 1: Totem This
· Only in Blood God Variation
· Kotal must summon each of his Totems once
· Kotal must have Crystal Totem active
· There must be 30 seconds or less remaining
· Final hit must come from 2 Fist Uppercut
· Kotal must summon each of his Totems once
· Kotal must have Crystal Totem active
· There must be 30 seconds or less remaining
· Final hit must come from 2 Fist Uppercut
Brutality 2: Sawed Off
· Only in War God Variation
· Final hit must come from a 3 hit kombo that ends with Saw Blade
· Final hit must come from a 3 hit kombo that ends with Saw Blade
Brutality 3: Dry Rub
· Only in Sun God Variation
· Kotal must have level 3 of Sun God Choke or Moon God Choke
· Final hit must come from Sun God Choke or Moon God Choke
· Kotal must have level 3 of Sun God Choke or Moon God Choke
· Final hit must come from Sun God Choke or Moon God Choke
Brutality 4: Stick Around
· Available in all Variations
· Kotal must hit the opponent with 5 Sunstones during the match
· Must be Jump Distance away from the opponent
· Final hit must come from a Sunstone
· Kotal must hit the opponent with 5 Sunstones during the match
· Must be Jump Distance away from the opponent
· Final hit must come from a Sunstone
Brutality 5: Kotally Awesome
· Available in all Variations
· Must be Sweep Distance away from the opponent
· Final hit must come from God Ray or Sunlight
· Must be Sweep Distance away from the opponent
· Final hit must come from God Ray or Sunlight
Brutality 6: Offering
· Available in all Variations
· Kotal's opponent must have over 50% health remaining
· Sacrifice YOURSELF with a Blood Offering to end the round
· Final hit must come from Blood Offering
· Kotal's opponent must have over 50% health remaining
· Sacrifice YOURSELF with a Blood Offering to end the round
· Final hit must come from Blood Offering
Kung Jin
Fatality 1: Target Practice (Close)
Fatality 2: Pinned Down (Mid)
Stage Fatality (Close)
Brutality 1: Bullseye
(Air)
· Only in Ancestral Variation
· Kung Jin must use every Quiver type at least once during the match
· Must be Sweep Distance away from the opponent
· The Final hit must hit the opponent in the head
· Final hit must come from an Air Down Arrow (Air)
· Kung Jin must use every Quiver type at least once during the match
· Must be Sweep Distance away from the opponent
· The Final hit must hit the opponent in the head
· Final hit must come from an Air Down Arrow (Air)
Brutality 2: Burnt Out
· Only in Bojutsu Variation
· The opponent must be in the air during the final hit
· Final hit must come from a Bo Flame
· The opponent must be in the air during the final hit
· Final hit must come from a Bo Flame
Brutality 3: Decapitator
· Only in Shaolin Variation
· Guide Chakram to the opponent's head hold after Chakram throw
· Guide Chakram to the opponent's shins hold after Chakram throw
· Final hit must come from a Chakram
· Guide Chakram to the opponent's head hold after Chakram throw
· Guide Chakram to the opponent's shins hold after Chakram throw
· Final hit must come from a Chakram
Brutality 4: Round About
· Available in all Variations
· Perform 3 Cartwheel Drops during the match
· Final hit must come from a Cartwheel Smash
· Perform 3 Cartwheel Drops during the match
· Final hit must come from a Cartwheel Smash
Brutality 5: A Little Heart
· Available in all Variations
· Must go 7 seconds without being hit during the final round
· Must be Sweep Distance away from the opponent
· Final hit must come from a Straight Arrow
· Must go 7 seconds without being hit during the final round
· Must be Sweep Distance away from the opponent
· Final hit must come from a Straight Arrow
Brutality 6: Where'd You Go
or
· Available in all Variations
· Must use 3 Level Interactions
· Final hit must come from a throw or
· Must use 3 Level Interactions
· Final hit must come from a throw or
Kung Lao
Fatality 1: Face Grind (Close)
Fatality 2: Flower Pot (Close)
Klassic Fatality: Hat Split (Close)
Stage Fatality (Close)
Brutality 1: Spin Cycle
· Only in Tempest Variation
· Kung Lao must have over 50% health remaining
· Final hit must come from a Cyclone
· Kung Lao must have over 50% health remaining
· Final hit must come from a Cyclone
Brutality 2: Grind Away
· Only in Buzz Saw Variation
· Must be Jump Distance away from the opponent
· Final hit must come from a Upward Buzz Saw
· Must be Jump Distance away from the opponent
· Final hit must come from a Upward Buzz Saw
Brutality 3: Z Hat
· Only in Hat Trick Variation
· Kung Lao must set a Hat Trap or Away Hat Trap
· Final hit must come from a Hat Call Back or Heavy Call Back
· Kung Lao must set a Hat Trap or Away Hat Trap
· Final hit must come from a Hat Call Back or Heavy Call Back
Brutality 4: Klassic Toss
· Available in all Variations
· Must be Jump Distance away from the opponent
· Guide hat to the opponent's waist hold or neck hold after Hat Toss
· Final hit must come from a Hat Toss
· For Buzz Saw Variation hold during final Hit
· Must be Jump Distance away from the opponent
· Guide hat to the opponent's waist hold or neck hold after Hat Toss
· Final hit must come from a Hat Toss
· For Buzz Saw Variation hold during final Hit
Brutality 5: Open Wide
or
· Available in all Variations
· Player must press or 15 times during throw
· Final hit must come from a throw or
· Player must press or 15 times during throw
· Final hit must come from a throw or
Liu Kang
Fatality 1: Sore Throat (Close)
Fatality 2: Splitter (Close)
Stage Fatality (Close)
Brutality 1: Dragon's Den
· Available in all Variations
· Liu Kang must connect 3 Dragon's Roar during the match
· Final hit must come from a Dragon's Wrath
· Liu Kang must connect 3 Dragon's Roar during the match
· Final hit must come from a Dragon's Wrath
Brutality 2: Tread Lightly
,
· Only in Dragon's Fire Variation
· Final hit must come from an Enhanced Bicycle Kick , or Enhanced Bicycle Flurry ,
· Final hit must come from an Enhanced Bicycle Kick , or Enhanced Bicycle Flurry ,
Brutality 3: Hot Mess
· Only in Dualist Variation
· Liu Kang must perform at least 10 Solar Flares during the match
· Final hit must come from a Solar Blast
· Liu Kang must perform at least 10 Solar Flares during the match
· Final hit must come from a Solar Blast
Brutality 4: Kounter Top
,
· Only in Flame Fist Variation
· Player must hold during the final hit
· Final hit must come from an Enhanced Dragon Parry ,
· Player must hold during the final hit
· Final hit must come from an Enhanced Dragon Parry ,
Brutality 5: Hot Head
(Air)
· Available in all Variations
· Final hit must hit the opponent in the head
· Final hit must come from an Air projectile
· Final hit must hit the opponent in the head
· Final hit must come from an Air projectile
Mileena
Fatality 1: Face Feast (Close)
Fatality 2: Tasty Treat (Close)
Klassic Fatality: Man-Eater (Close)
Stage Fatality (Close)
Brutality 1: Impaler
,,
· Only in Piercing Variation
· Player must press on and 5 times during final hit
· Final hit must come from the Sadistic Ways kombo ,,
· Player must press on and 5 times during final hit
· Final hit must come from the Sadistic Ways kombo ,,
Brutality 2: Fun Ride
,,
· Only in Ethereal Variation
· Perform 10 Fade Aways during the match
· Final hit must come from Rider kombo ,,
· Perform 10 Fade Aways during the match
· Final hit must come from Rider kombo ,,
Brutality 3: Early Lunch
,,,
· Only in Ravenous Variation
· Player must Hold during final kombo
· Final hit must come from the Quick Taste kombo ,, press and Hold
· Player must Hold during final kombo
· Final hit must come from the Quick Taste kombo ,, press and Hold
Brutality 4: Tele-Splat
· Available in all Variations
· Player must Hold during final hit
· Final hit must come from a Tele-Kick or Tele-Drop
· Player must Hold during final hit
· Final hit must come from a Tele-Kick or Tele-Drop
Brutality 5: High Roller
· Available in all Variations
· Mileena must connect 5 Ball Roll attacks during the match
· Player must hold during final hit
· The Final hit must come from a Ball Roll or the second hit of Flip 'n' Roll
· Mileena must connect 5 Ball Roll attacks during the match
· Player must hold during final hit
· The Final hit must come from a Ball Roll or the second hit of Flip 'n' Roll
Brutality 6: Hidden Brutality
,, and hold
· Only available in Ravenous Variation
· Player must press and hold for the second half of the Low Pounce Kombo
· Final hit must come from the full Low Pounce Kombo ,,
· Player must press and hold for the second half of the Low Pounce Kombo
· Final hit must come from the full Low Pounce Kombo ,,
Quan Chi
Fatality 1: Mind Game (Far)
Fatality 2: Both Ends (Close)
Stage Fatality (Close)
Brutality 1: Touch Of Death
· Only in Sorcerer Variation
· The opponent must be standing in the Final Hex spell circle
· The opponent must be blocking during the final hit
· Final hit must come from a Ground Burst
· The opponent must be standing in the Final Hex spell circle
· The opponent must be blocking during the final hit
· Final hit must come from a Ground Burst
Brutality 2: Blood Shower
or
· Only in Warlock Variation
· Quan Chi must win the first round with a throw or
· Final hit must come from a throw or
· Quan Chi must win the first round with a throw or
· Final hit must come from a throw or
Brutality 3: Puggles' Wrath
· Only in Summoner Variation
· Must be Jump Distance away from the opponent
· The opponent must have at least 10% health remaining during final hit
· Press more than 4 times during final hit
· Final hit must come from Demon Grab
· Must be Jump Distance away from the opponent
· The opponent must have at least 10% health remaining during final hit
· Press more than 4 times during final hit
· Final hit must come from Demon Grab
Brutality 4: Skull Transplant
· Available in all Variations
· Must be Jump Distance away from the opponent
· Player must hold during final hit
· Final hit must come from Skull
· Must be Jump Distance away from the opponent
· Player must hold during final hit
· Final hit must come from Skull
Brutality 5: Kurb Stomp
· Available in all Variations
· Player must press before the last head slam
· Final hit must come from Sky Crush
· Player must press before the last head slam
· Final hit must come from Sky Crush
Raiden
Fatality 1: Bug Eyes (Close)
Fatality 2: Conducting Rod (Far)
Stage Fatality (Close)
Brutality 1: Overload
,,,
· Only in Thunder God Variation
· Perform a combo that does over 30% damage
· Final hit must come from the Lightning Strike kombo ,,,
· Perform a combo that does over 30% damage
· Final hit must come from the Lightning Strike kombo ,,,
Brutality 2: Inside You
,
· Only in Displacer Variation
· Raiden must perform 5 Teleports
· Final hit must come from a ground or air enhanced Electric Fly , or enhanced Thunder Fly ,
· Raiden must perform 5 Teleports
· Final hit must come from a ground or air enhanced Electric Fly , or enhanced Thunder Fly ,
Brutality 3: Power Outage
· Only in Master of Storms Variation
· Must land a 10 hit kombo during the match
· Final hit must come from a Static Trap or Full Trap
· Must land a 10 hit kombo during the match
· Final hit must come from a Static Trap or Full Trap
Brutality 4: Dark Force
,,
· Available in all Variations
· During the Power Discharge Kombo player must press during electric zaps
· Final hit must come from the Power Discharge Kombo ,,
· During the Power Discharge Kombo player must press during electric zaps
· Final hit must come from the Power Discharge Kombo ,,
Brutality 5: Super Shocker
· Available in all Variations
· Raiden must press 3 times During the Electrocute
· Final hit must come Electrocute
· Raiden must press 3 times During the Electrocute
· Final hit must come Electrocute
Reptile
Fatality 1: Bad Breath (Close)
Fatality 2: Acid Bath (Close)
Stage Fatality (Close)
Brutality 1: Puke
,
· Only in Deceptive Variation
· Perform 2 Acid Puddles during the match
· Final hit must come from the Slithering Slam Kombo , or Swamp Slam Kombo ,,
· Perform 2 Acid Puddles during the match
· Final hit must come from the Slithering Slam Kombo , or Swamp Slam Kombo ,,
Brutality 2: Knee Kapper
· Only in Nimble Variation
· Reptile must have Basilisk or Basilisk Runner active during final hit
· Final hit must come from a Slippery Slide
· Reptile must have Basilisk or Basilisk Runner active during final hit
· Final hit must come from a Slippery Slide
Brutality 3: Bo Dash
· Only in Noxious Variation
· Reptile must have Poison Gas active during final hit
· Final hit must come from a Reptilian Smash
· Reptile must have Poison Gas active during final hit
· Final hit must come from a Reptilian Smash
Brutality 4: Heart Attack
· Available in all Variations
· Reptile must connect 3 Tongue Slaps during the match
· Final hit must come from a Tongue Slap
· Reptile must connect 3 Tongue Slaps during the match
· Final hit must come from a Tongue Slap
Brutality 5: Acid Wash
· Available in all Variations
· Reptile must do more than 25% damage with Acid Spit during the match
· Final hit must come from Acid Spit
· Reptile must do more than 25% damage with Acid Spit during the match
· Final hit must come from Acid Spit
Brutality 6: Bubble Head
· Available in all Variations
· Reptile must do more than 30% damage with Acid Spit during the match
· Hold during Bubble Head Squence
· Final hit must come from Acid Spit
· Reptile must do more than 30% damage with Acid Spit during the match
· Hold during Bubble Head Squence
· Final hit must come from Acid Spit
Scorpion
Fatality 1: Stop Ahead (Mid)
Fatality 2: Who’s Next! (Mid)
Klassic Fatality: Toasty (Mid)
Stage Fatality (Close)
Brutality 1: Just A Scratch
· Only in Ninjutsu Variation
· Connect 3 Downfalls during the match
· Final hit must be Doom Blade
· Connect 3 Downfalls during the match
· Final hit must be Doom Blade
Brutality 2: Nether Hole
· Only in Hellfire Variation
· Scorpion must have Flame Aura active
· Must be Full Screen distance away from opponent
· Final hit must be from Fire Ball or Hell Ball
· Scorpion must have Flame Aura active
· Must be Full Screen distance away from opponent
· Final hit must be from Fire Ball or Hell Ball
Brutality 3: Little Devil
· Only in Inferno Variation
· Scorpion must connect Minion Charge Minion Drop and Minion Grab at least once
· Final hit must be from Minion Grab or Minion Hold
· Scorpion must connect Minion Charge Minion Drop and Minion Grab at least once
· Final hit must be from Minion Grab or Minion Hold
Brutality 4: Shirai Ryu Fire
(Air)
· Available in all Variations
· Final hit must be from Air Flameport (Air)
· Final hit must be from Air Flameport (Air)
Brutality 5: Get Over Here
,
· Available in all Variations
· Scorpion must have over 50% health remaining
· Final hit must be enhanced Double Spear ,
· Scorpion must have over 50% health remaining
· Final hit must be enhanced Double Spear ,
Shinnok
Fatality 1: The Grinder (Mid)
Fatality 2: Flick Trick (Mid)
Stage Fatality (Close)
Brutality 1: Face Off
· Only in Impostor Variation
· Must be Jump Distance away from the opponent
· Shinnok must lose 1 round
· Final hit must come from Mimicry
· Must be Jump Distance away from the opponent
· Shinnok must lose 1 round
· Final hit must come from Mimicry
Brutality 2: Have A Nice Day
,,
· Only in Bone Shaper Variation
· Must have 1 bar of Super meter at the end of the match
· Final hit must come from Deity kombo ,,
· Must have 1 bar of Super meter at the end of the match
· Final hit must come from Deity kombo ,,
Brutality 3: Hands Down
· Only in Necromancer Variation
· Must be Sweep distance away from opponent
· Player must Hold during final hit
· Final hit must come from Judgment Fist or Judgment Smash
· Must be Sweep distance away from opponent
· Player must Hold during final hit
· Final hit must come from Judgment Fist or Judgment Smash
Brutality 4: Skull Bash
or
· Available in all Variations
· Must win first round with a throw
· Final hit must come from a throw or
· Must win first round with a throw
· Final hit must come from a throw or
Brutality 5: Gory Hole
· Available in all Variations
· Player must Hold during final hit
· Final hit must come from Amulet Strike
· Player must Hold during final hit
· Final hit must come from Amulet Strike
Brutality 6: Hidden Brutality
· Only available in Imposter Variation
· Opponent must be Sub-Zero, Ermac, Kung Jin, Mileena, Sonya Blade, Jax or D'Vorah
· Final hit must come from Mimicry
· Opponent must be Sub-Zero, Ermac, Kung Jin, Mileena, Sonya Blade, Jax or D'Vorah
· Final hit must come from Mimicry
Sonya
Fatality 1: Target Marked (Close)
Fatality 2: Head Hunter (Mid)
Klassic Fatality: Kiss of Death (Mid)
Stage Fatality (Close)
Brutality 1: Garro-That
· Only in Covert Ops Variation
· Connect a 10 hit kombo during the match
· Final hit must come from a Garrote Punish , or
· Connect a 10 hit kombo during the match
· Final hit must come from a Garrote Punish , or
Brutality 2: Time Bomb
,,
· Only in Demolition Variation
· Lose 1 round
· Final hit must come from Boomer kombo ,,
· Lose 1 round
· Final hit must come from Boomer kombo ,,
Brutality 3: Kamikaze
,
· Only in Special Forces Variation
· The opponent must be blocking during the final hit
· Final hit must come from a Drone Kamikaze ,
· The opponent must be blocking during the final hit
· Final hit must come from a Drone Kamikaze ,
Brutality 4: Boot To Head
· Available in all Variations
· Sonya must have over 50% health remaining
· Final hit must come from Wrap Around
· Sonya must have over 50% health remaining
· Final hit must come from Wrap Around
Brutality 5: Thigh Master
· Available in all Variations
· Sonya must have less than 50% health remaining
· Must perform a 5 hit kombo that ends with a Leg Grab or Leg Slam
· Final hit must come from a Leg Grab or Leg Slam
· Sonya must have less than 50% health remaining
· Must perform a 5 hit kombo that ends with a Leg Grab or Leg Slam
· Final hit must come from a Leg Grab or Leg Slam
Brutality 6: Hidden Brutality
· Available in all Variations
· Player must be holding during final hit
· Final hit must come from Special Forces
· Player must be holding during final hit
· Final hit must come from Special Forces
Sub-Zero
Fatality 1: Chest Kold (Close)
Fatality 2: Bed of Ice (Close)
Klassic Fatality: Head Rip (Close)
Stage Fatality (Close)
Brutality 1: Pick Your Brain
,,
· Only in Cryomancer Variation
· Sub-Zero must perform a 6 hit kombo that ends with the Cold Blooded kombo ,,
· Final hit must come from the Cold Blooded kombo ,,
· Sub-Zero must perform a 6 hit kombo that ends with the Cold Blooded kombo ,,
· Final hit must come from the Cold Blooded kombo ,,
Brutality 2: Ice Cubed
· Only in Unbreakable Variation
· Must have Frozen Aura active during final hit
· Final hit must come from the Icy Slide
· Must have Frozen Aura active during final hit
· Final hit must come from the Icy Slide
Brutality 3: Splitting Image
· Only in Grandmaster Variation
· Create Klone or Ice Statue
· Explode Klone with Ice Burst or Frost Bomb
· Player must hold during final hit
· Final hit must come from exploding the Ice Klone
· Create Klone or Ice Statue
· Explode Klone with Ice Burst or Frost Bomb
· Player must hold during final hit
· Final hit must come from exploding the Ice Klone
Brutality 4: Frozen Dinner
· Available in all Variations
· Sub-Zero must freeze the opponent with an Ice Ball and perform Rising Fist or Upward Sword to the frozen opponent
· Final hit must come from Rising Fist or Upward Sword
· Sub-Zero must freeze the opponent with an Ice Ball and perform Rising Fist or Upward Sword to the frozen opponent
· Final hit must come from Rising Fist or Upward Sword
Brutality 5: Snow Ball
· Available in all Variations
· There must be more than 40 seconds remaining
· Must be Full Screen distance away from opponent
· Opponent must be frozen and final hit must come from an Ice Blast
· There must be more than 40 seconds remaining
· Must be Full Screen distance away from opponent
· Opponent must be frozen and final hit must come from an Ice Blast
Takeda
Fatality 1: Whip It Good (Mid)
Fatality 2: Head Cage (Mid)
Stage Fatality (Close)
Brutality 1: Whip It Out
· Only in Shirai Ryu Variation
· Takeda must have over 50% health remaining
· Final hit must come from a Shirai Ryu Phase
· Takeda must have over 50% health remaining
· Final hit must come from a Shirai Ryu Phase
Brutality 2: Two-Sided
· Only in Lasher Variation
· Player must press during final hit
· Final hit must come from a Whip Flurry
· Player must press during final hit
· Final hit must come from a Whip Flurry
Brutality 3: Force Slice
· Only in Ronin Variation
· Must Perform a Blade Drop and keep the Blade on the ground until the final hit
· Final hit must come from a Blade Kall or Blade Summon
· Must Perform a Blade Drop and keep the Blade on the ground until the final hit
· Final hit must come from a Blade Kall or Blade Summon
Brutality 4: Kool Whip
,,
· Available in all Variations
· Final hit must come the Quick Learner kombo or Low Swipe Kombo ,,
· Final hit must come the Quick Learner kombo or Low Swipe Kombo ,,
Brutality 5: Armless
or
· Available in all Variations
· Player must press or 4 times during final hit
· Final hit must come from a throw or
· Player must press or 4 times during final hit
· Final hit must come from a throw or
DLC Characters
Goro
Fatality 1: Peek-A-Boo (Close)
Fatality 2: Shokan Amputation (Close)
Stage Fatality (Close)
Brutality 1: Chest Bump
· Only in Kuatan Warrior Variation
· Must do 5 forwards dashes during the match
· Goro must have over 50% health remaining at the end of the match
· Final hit must come from a Chest Lunge or Chest Charge
· Must do 5 forwards dashes during the match
· Goro must have over 50% health remaining at the end of the match
· Final hit must come from a Chest Lunge or Chest Charge
Brutality 2: Tail Spin
· Only in Dragon Fangs Variation
· Only the third hit of the final attack must connect
· Final hit must come from a Dragon Spin
· Only the third hit of the final attack must connect
· Final hit must come from a Dragon Spin
Brutality 3: Shokan Flame
· Only in Tigrar Fury Variation
· Goro must be close to the opponent during the final hit
· Player must hold during the final hit
· Final hit must come from a Dragon Torch
· Goro must be close to the opponent during the final hit
· Player must hold during the final hit
· Final hit must come from a Dragon Torch
Brutality 4: Speed Bag
· Available in all Variations
· Goro must win the match in 2 rounds
· Player must hold during final hit
· Final hit must come from a Shokan Grab or Shokan Slam
· Goro must win the match in 2 rounds
· Player must hold during final hit
· Final hit must come from a Shokan Grab or Shokan Slam
Brutality 5: Krush
· Available in all Variations
· The opponent must be blocking during the final hit
· Final hit must come from a Krush
· The opponent must be blocking during the final hit
· Final hit must come from a Krush
Jason
Fatality 1: Kill for Mother (Mid)
Fatality 2: Sleeping Bag Killer (Mid)
Stage Fatality (Close)
Brutality 1: Blood Bath
· Only in Slasher Variation
· Player must Hold during final hit
· Final hit must come from Bloodlust
· Player must Hold during final hit
· Final hit must come from Bloodlust
Brutality 2: Head Spin
· Only in Relentless Variation
· Must have Pursuit active during final hit
· Final hit must come from Crippler
· Must have Pursuit active during final hit
· Final hit must come from Crippler
Brutality 3: Spinal Tap
· Only in Unstoppable Variation
· Jason needs to be resurrected in the final round
· Final hit must come from Back Breaker
· Jason needs to be resurrected in the final round
· Final hit must come from Back Breaker
Brutality 4: Go to Hell
· Available in all Variations
· Jason must walk towards his opponent for a few steps before connecting the final hit
· Final hit must come from The Horror
· Jason must walk towards his opponent for a few steps before connecting the final hit
· Final hit must come from The Horror
Brutality 5: Blunt Trauma
· Available in all Variations
· Must win both rounds
· Final hit must come from Shoulder Charge or Temple Slam
· Must win both rounds
· Final hit must come from Shoulder Charge or Temple Slam
Tanya
Fatality 1: Bloody Boots (Close)
Fatality 2: Edenian Drill (Close)
Stage Fatality (Close)
Brutality 1: Backstabbed
· Only in Kobu Jutsu Variation
· Must be Jump Distance away from the opponent
· Final hit of the match must come from a Tonfa Throw
· Must be Jump Distance away from the opponent
· Final hit of the match must come from a Tonfa Throw
Brutality 2: Watch This
(Air) ,
· Only in Dragon Naginata Variation
· Player must hold during final hit
· Player must be in Staff Stance (Air)
· Final hit must come from a Swing Kick
· Player must hold during final hit
· Player must be in Staff Stance (Air)
· Final hit must come from a Swing Kick
Brutality 3: Pop Pop
· Only in Pyromancer Variation
· Opponent must be covered in the Dark Shroud
· Final hit must come from a Surging Blast
· Opponent must be covered in the Dark Shroud
· Final hit must come from a Surging Blast
Brutality 4: Romp Stomp
· Available in all Variations
· Player must hold during final hit
· Final hit of the match must come from a Split Flip Kick
· Player must hold during final hit
· Final hit of the match must come from a Split Flip Kick
Brutality 5: Top Off
or
· Available in all Variations
· Player must hold during final hit
· Final hit of the match must come from a throw or
· Player must hold during final hit
· Final hit of the match must come from a throw or
Predator
Fatality 1: Ghostin' Us (Close)
Fatality 2: Certain Death (Mid)
Stage Fatality (Close)
Brutality 1: Final Kountdown
· Only in Warrior Variation
· Final hit must come from Self-Detonate or Self-Destruct
· Final hit must come from Self-Detonate or Self-Destruct
Brutality 2: Skinned Alive
· Only in Hunter Variation
· Final hit must come from Snag or Trap
· Final hit must come from Snag or Trap
Brutality 3: If It Bleeds
· Only in Hish-Qu-Ten Variation
· Final hit must come from Plasma Shot
· Final hit must come from Plasma Shot
Brutality 4: Time To Bleed
or
· Available in all Variations
· Player must Hold during final hit
· Final hit must come from a throw or
· Player must Hold during final hit
· Final hit must come from a throw or
Brutality 5: Anytime
· Available in all Variations
· Player must Hold when triggering final hit
· Final hit must come from What The Hell
· Player must Hold when triggering final hit
· Final hit must come from What The Hell
Brutality 6: Hidden Brutality
,,
· Available in all Variations
· Player must hold during final hit
· Final hit must come from Ugly Mother... ,,
· Player must hold during final hit
· Final hit must come from Ugly Mother... ,,
Tremor
Fatality 1: Stone Tomb (Mid)
Fatality 2: Stalag-Might (Mid)
Stage Fatality (Close)
Brutality 1: Rock Head
· Only in Aftershock Variation
· Must be Jump Distance away from the opponent
· Final hit must come from Rock Toss or Boulder Throw
· Must be Jump Distance away from the opponent
· Final hit must come from Rock Toss or Boulder Throw
Brutality 2: It's Me Tremor
· Only in Metallic Variation
· Must be Jump Distance away from the opponent
· Must have Gold Skin active
· Final hit must come from Gold Punch or Gold Launch
· Must be Jump Distance away from the opponent
· Must have Gold Skin active
· Final hit must come from Gold Punch or Gold Launch
Brutality 3: Krystal Khaos
,
· Only in Crystalline Variation
· Tremor must perform Summon Krystal in the final round
· Final hit must come throwing the summoned Krystal
· Tremor must perform Summon Krystal in the final round
· Final hit must come throwing the summoned Krystal
Brutality 4: Rumble Trouble
· Available in all Variations
· Tremor must connect all 3 hits of the Ground Quake
· Final hit must come from a Ground Quake
· Tremor must connect all 3 hits of the Ground Quake
· Final hit must come from a Ground Quake
Brutality 5: Blood Rock
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from Rock Bottom
· Player must hold during the final hit
· Final hit must come from Rock Bottom
Brutality 6: Hidden Brutality 1
· Available in all Variations
· Player must perform Rolling Stone 3 times during the match
· Final hit must come from Rolling Stone
· Player must perform Rolling Stone 3 times during the match
· Final hit must come from Rolling Stone
Brutality 7: Hidden Brutality 2
· Available in all Variations
· Player must hold during final hit
· Final hit must come from Throw
· Player must hold during final hit
· Final hit must come from Throw
Brutality 8: Hidden Brutality 3
· Only Available in Metallic Variation
· Must have Lava Skin active
· Final hit must come from Lava Drop
· Must have Lava Skin active
· Final hit must come from Lava Drop
Brutality 9: Hidden Brutality 4
· Available in all Variations
· Player must perform Rock Slam 4 times during the match
· Final hit must come from Rock Slam
· Player must perform Rock Slam 4 times during the match
· Final hit must come from Rock Slam
Brutality 10: Hidden Brutality 5
,,
· Available in all Variations
· Player must be holding during final hit
· Final hit must come from Shock Wave ,,
· Player must be holding during final hit
· Final hit must come from Shock Wave ,,
Bo' Rai Cho
Fatality 1: Booze You Lose (Close)
Fatality 2: Bottoms Up (Close)
Stage Fatality (Close)
Brutality 1: Hot Foot
· Only in Dragon Breath Variation
· Final hit must come from a Ground Blaze
· Final hit must come from a Ground Blaze
Brutality 2: Blowing Chunks
· Only in Drunken Master Variation
· Must be Level 3 Drunk
· Final hit must come from a Puke Spray
· Must be Level 3 Drunk
· Final hit must come from a Puke Spray
Brutality 3: Head On A Stick
,
· Only in Bartitsu Variation
· Final hit must be from the Razzle Dazzle kombo ,
· Final hit must be from the Razzle Dazzle kombo ,
Brutality 4: Tubs Of Fun
· Available in all Variations
· Must perform 3 Belly Bashes or Flying Kicks during the match
· Final hit must come from a Belly Bash or Flying Kick
· Must perform 3 Belly Bashes or Flying Kicks during the match
· Final hit must come from a Belly Bash or Flying Kick
Brutality 5: Fat Iron
or
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from a throw or
· Player must hold during the final hit
· Final hit must come from a throw or
Triborg
Fatality 1: Team Work (Mid)
Fatality 2: Death Machine (Far)
Stage Fatality (Close)
Brutality 1: Incoming
· Only in Sektor (LK-9T9) Variation
· Must be Jump Distance away from the opponent
· Must shoot 3 Straight Missiles during the match
· Final hit must come from a Straight Missile
· Must be Jump Distance away from the opponent
· Must shoot 3 Straight Missiles during the match
· Final hit must come from a Straight Missile
Brutality 2: HEAD'S UP
· Only in Cyrax (LK-4D4) Variation
· Player must hold during the final hit
· Victim must be in the air during final hit
· Final hit must come from a Power Grab or a Power Slam
· Player must hold during the final hit
· Victim must be in the air during final hit
· Final hit must come from a Power Grab or a Power Slam
Brutality 3: Spear On The Head
· Only in Smoke (LK-7T2) Variation
· Final hit must be from a Trident
· Final hit must be from a Trident
Brutality 4: Friendship
or
· Available in all Variations
· Player must press or 4 times during final hit
· Hold for Cyrax assist
· Hold for Sektor assist
· Hold for Smoke assist
· Player must press or 4 times during final hit
· Hold for Cyrax assist
· Hold for Sektor assist
· Hold for Smoke assist
Brutality 5: Head Strong
· Available in all Variations
· Final hit must come from Cyber Initiative
· Final hit must come from Cyber Initiative
Alien
Fatality 1: Killer Queen (Close)
Fatality 2: Deadly Hybrid (Mid)
Stage Fatality (Close)
Brutality 1: Acid Burn
(Air)
· Only in Acidic Variation
· Final hit must come from an Air Exo Sting (Air) or an Air Exo Splash (Air)
· Final hit must come from an Air Exo Sting (Air) or an Air Exo Splash (Air)
Brutality 2: Alien Baby
· Only in Konjurer Variation
· Must connect 1 Facehugger during the first round
· Final hit must be from an Ovomorph or releasing a Facehugger from the Ovomorph
· Must connect 1 Facehugger during the first round
· Final hit must be from an Ovomorph or releasing a Facehugger from the Ovomorph
Brutality 3: The Slicer
· Only in Tarkatan Variation
· Final hit must come from a Chop Chop or a Chop Chop Shop
· Final hit must come from a Chop Chop or a Chop Chop Shop
Brutality 4: Little Head
or
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from a throw or
· Player must hold during the final hit
· Final hit must come from a throw or
Brutality 5: Slash And Bash
· Available in all Variations
· Final hit must come from a Tail Grab
· Final hit must come from a Tail Grab
Leatherface
Fatality 1: Seeing Double (Close)
Fatality 2: Hook and Sinker (Close)
Stage Fatality (Close)
Brutality 1: Half Slab
,
· Only in Killer Variation
· Final hit must come from Running Frenzy while in the Berserker Stance
· Final hit must come from Running Frenzy while in the Berserker Stance
Brutality 2: The Tenderizer
· Only in Butcher Variation
· Final hit must be from Skull Smash
· Final hit must be from Skull Smash
Brutality 3: Trimming The Fat
· Only in Pretty Lady Variation
· Must be Jump Distance away from the opponent
· Final hit must be from Saw Toss
· Must be Jump Distance away from the opponent
· Final hit must be from Saw Toss
Brutality 4: Butcher Block
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from Blood 'n' Guts
· Player must hold during the final hit
· Final hit must come from Blood 'n' Guts
Brutality 5: Country-Fried
or
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from a throw or
· Player must hold during the final hit
· Final hit must come from a throw or
Stage Brutalities
Dead Woods
Stage Brutality 1
· Use 2 stage interactions during the match.
· Final hit must come from stage interaction (log on the floor at jump distance from opponent).
· Final hit must come from stage interaction (log on the floor at jump distance from opponent).
Outworld Marketplace
Stage Brutality 1
· Use 2 stage interactions during the match (except Blanche, the old lady).
· Final hit must come from stage interaction (Blanche) while also holding forward.
· Final hit must come from stage interaction (Blanche) while also holding forward.
Stage Brutality 2
· Use 2 stage interactions during the match (except Blanche, the old lady).
· Final hit must come from stage interaction (Blanche) while also holding down.
· Final hit must come from stage interaction (Blanche) while also holding down.
The Kove
Stage Brutality 1
· Final hit must come from stage interaction (corpse that appears on the background) while also holding forward.
Stage Brutality 2
· Finish the opponent with an uppercut while holding the change stance button.
Kuatan Jungle
Stage Brutality 1
· Use 2 stage interactions during the match.
· Final hit must come from stage interaction (skeleton statue at the middle of the stage).
· Final hit must come from stage interaction (skeleton statue at the middle of the stage).
Quan Chi's Fortress
Stage Brutality 1
· Final hit must come from stage interaction (Shao Kahn's Hammer).
Lin Kuei Palace
Stage Brutality 1
· Final hit must come from stage interaction (flame from statue) while also holding forward at jump distance from your opponent.